Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 ยท 13964 posts


lesbentley posted Wed, 24 February 2010 at 9:53 AM

odf,

"LB BBEyes TEST-01.zip"

I have set up the injection for the BBEyes and uploaded a file "LB BBEyes TEST-01.zip" to antoniadevelopers. To get it working I had to make a small modification to your cr2. Namely I had to remove the weld statements for the eyes and eyecovers. I don't think this should cause any problems as there is no reason for the eyes to be welded, and as the covers were originally made as props these do not need to be welded either. The only foreseeable problem would be if at some future stage BB decided that the covers did need to be welded, but I feel that is highly unlikely. I am including a modified version of your cr2 with the appropriate welding removed "EyeCoverTest.cr2".

With that done, the injection seems to be working fine, though I have not had time for in-depth testing as yet.

I am having problems with the BB shader itself. The eyecovers render opaque black, as this also happens for me when I render the original eyecover prop, it does not seem that my injection is the cause of the problem. Perhaps this is a version thing, I am using P6, but BB's have a version number of P8, or perhaps there is some extra instruction I am supposed to be following that I have forgotten about. The shaderTree in the "LB BBeys TEST-01a.pz2" is identical to BB's original, except that the texture reference has been changed to "BE4Antonia-Eyes-Grey.jpg".

The eyes I have used for the INJ are BB's original mesh, scaled, rotated, and positioned to suit the new eye sockets. Because the BBEyes are more spherical than Antonia's, the front of the eyecover is slightly behind the position to the front of the cornea in the original Antonia eyes. As the geometry was originally made for the old eye sockets, the iris will appear too small in the scaled down version. In BB's geom the 'g' lines are not named, in my version I have added group names as per your cr2.

I have included two versions of the injection. "LB BBeys TEST-01a.pz2" is the main file, and injects both the geometry and the shader. "LB BBeys TEST-01b.pz2" injects the geometry only. The files should work on both the Lo and Hi versions (providing the appropriate welds are removed). Note that the eyecovers will be in Outline Display Style when loaded.

One final point. The only material in the BBEye geom is "usemtl Eye" this is different from Antonia who has different usemtl for each eye and for each part of the eye. This may have implications for for those who make textures, and for existing MAT files. I have not really thought it through, but perhaps the materials should be regrouped to suit existing MAT files. One should then be able to load the geom and BB shader, leaving the texture reference out, and any textures that had already been applied would persist, but with the BB shader.

I will do more testing and inform you of any interesting results.

Cheers,
Les.