Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13964 posts


lesbentley posted Sun, 25 October 2009 at 3:31 PM

@**SaintFox**,

Thanks very much for the new texture set for Antonia. I know that a lot of work has gone into this set, and I really appreciate what you have done, and I am sure all the other Antonia users will agree that this is a wonderful addition.

In view of this wonderfully generous gift you have given us, I hope I do not seem too ungracious if I make a few suggestions as to how I feel that it might be improved.

Now to get down to a critical review. I very much like the overall skin tones, and appearance of the skin. I agree with odf that some of the genital area looks a bit dark, and this is accentuated if the "Labia_Detailed" morph is used, because this morph seems to compress polygons around the edge of the genital cleft. I also feel that the teeth may be a little too light.

In preview a few white seams are visible, especially on the lower abdomen, and inside of the thighs. Although this does not show up in a render, as I sometimes use preview for animations I think it would be good to at least fix the abdomen.

After applying the "!Clasic ! FullTex" file, the brows material is still fully visible, and not textured. I think it would be a very good idea if the MAT file set the brows material to transparent and the Specular and Diffuse values of that material to zero. This would save the user from having to do that step manually. A slight "shadow" of the brows would still exist in preview, unless the Preview properties were set to 'Actual'  transparency.

There are also some things about the eyes, that I am not completely happy with, though I am not sure whether these have more to do with the shape of the mesh and the UV mapping than the textures. As you noted yourself, the blood vessels in the sclera look very stretched out. I am wondering if there is something about the new UV map that is making it hard to map a texture into them?

There is a raised area of mesh around the outside of the iris that seems more obvious in your set than when the BlueEcho set is applied, I think this may be because the BlueEcho iris covers this bulge, where as, your iris falls inside it. So again I think that the real problem here may be in the obj file and the bulge itself rather than the texture set. I'm also wondering if a transmap to fade the iris gradually into the pupil would be a good idea. The last point I want to make with the eyes is the lacrimals, these seem to be more or less the same colour as the surrounding skin, where as I would expect them to be a darker pink colour. I notice that on your head texture the lacrimals do appear to be coloured correctly, but I also note that in MikeJ's texture template the lacrimals do not seem to be part of the head map, though where he has put them I don't know.

I hope the above does not make it sound like I don't like your texture set. I do like it very much, I think it is wonderful. I just wanted to point out a few places where I think it could be made even better.