kaom opened this issue on Jul 19, 2001 ยท 7 posts
jval posted Thu, 19 July 2001 at 8:36 PM
I don't have any answers except to say that playing with larger ray numbers will be the most effective way to increase render times- maybe even into years! This wouldn't be so bad if the converse was also true. That is, we would set these values to negative numbers and the render would be so fast that the image would be completed before we even thought of it! (grin)