odf opened this issue on Oct 27, 2008 ยท 13981 posts
lesbentley posted Thu, 10 September 2009 at 8:19 AM
Seeing as how there is a lot of debate over eye shapes, I rekindles a thought I had before, but never quite got round to expressing. I wonder if for the next version of Antonia it would be worth putting some 'geomChan' channels in some actors, to allow easy swapping of geometry in those parts? Candidate actors would be the eyes, head, collars, and hip.
Of course one could always use a pose file to inject new geometry into an actor, without using a geomChan, but in that case a problem arises in switching back to the original geometry. You would need separate default obj versions of those parts in order to restore them.
I don't know if it's a good idea or not. Perhaps it is making things more complex than they need be.