jjroland opened this issue on May 08, 2007 · 212 posts
bagginsbill posted Mon, 11 May 2009 at 10:19 PM
Guys you seemed to missed something I said in another thread just the other day.
In Poser, when you use Refraction in a material, it does not make the material pass light as would happen in real physics. Poser will still make it cast a shadow. If you use Transparency it does not cast a shadow.
This is one of the reasons that so many beginners give up on the material room. It is not intuitive. If you make something be glass, it should behave like glass. It does not.
I know how to make a Refractive glass that does not cast a shadow in Poser. It is not easy. Not easy at all. Oh, and while you're at it, this glass must be gamma corrected.
I will wait to see if you can find a way. If nobody can do it, you will appreciate me even more when I reveal how it is done. If somebody can do it, then they will be required to participate more and I shall have some help.
And I do not mean that you should disable shadows for this prop. I mean how to make a shader that displays bent light rays when you look through it but does not cast a shadow.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)