Forum: Poser - OFFICIAL


Subject: Please help me get reflection : (

jjroland opened this issue on May 08, 2007 ยท 212 posts


bagginsbill posted Sun, 12 April 2009 at 6:30 PM

You don't need a reflect node for this. The "Background" channel of the Reflect node is just what is used when the Reflect node cannot find something to hit.

To force the reflection of an image map in the material, just connect the Sphere_Map to the Reflection_Color. (Or any channel, really. The Reflection_Color is just added to the final render the same as Refraction_Color, Alternate_Specular, Alternate_Diffuse, and Ambient_Color) No ray-tracing or reflection is needed for this calculation.

You can use the same exact equirectangular images with my Environment Sphere or with the Sphere_Map node.


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