odf opened this issue on Oct 27, 2008 · 13964 posts
Spanki posted Fri, 27 March 2009 at 1:14 PM
Quote - Ohoh I was so afraid I have to explain my post ;).I understand shapekeys as a fullbody-morph that correct unwanted distortions on joints when posing.The problem with poser is , that I am not able to create fullbody morphs by selecting the whole figure.The poser figuremesh is broken in body parts and I have to morph each one individually.I would like to be able to use the morph brush (the best of P7) on the whole poser figure .This made it possible to fix joint issues.If I could link these fixes with the bone rotations and store this somehow with my figure it would be quite easier....I hope you will know what I mean . I hate those moments ,when my english is leaving me.It is getting complicated I am afraid.
While some of the processes or tools you mention may not be available in Poser, the basic description of a Shapekey (as far as I can tell) is known as a Joint Controlled Morph (JCM) in Poser-speak and is already being used in many/most figures, including Antonia.
Creating these in Poser does require some knowledge and (usually) hand-editing of .cr2 files (there's no built-in Poser tool for attaching them to joint rotations). And yes - most morphing in Poser has to be resolved down to the 'body part' level, because Poser meshes (as opposed to Blender meshes) are (internally) broken up into body-part chunks.
Nothing wrong with requesting tools/features to help deal with the above, but I don't think we need to start using some new term for it - it's a Joint-Controlled Morph (that site has other tutorials and additional discussions about the use of additional bones for some techniques, but those don't fall under the 'shapekey' terminology he's using).
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