jjroland opened this issue on May 08, 2007 ยท 212 posts
bagginsbill posted Thu, 12 March 2009 at 8:01 AM
Yes the only difference is how the Fresnel effect is calculated. Here you're using a simple Edge_Blend which is fine for many purposes. It's only when the dominant effect on the material is Fresnel reflection that the math of the FE really matters.
This would certainly work for the eyes. Just remember to put some bump on the eye white part.
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