UVDan opened this issue on Jan 20, 2008 · 19 posts
nomuse posted Sun, 20 January 2008 at 6:16 PM
My experience is that if you select vertex object, one object, polymesh for material, you get a single item in the Assembly Room that upon inspection in the Vertex Room has fully selectable polygon groups as well as material zones. I find this quite useable, as long as it is not your intent to rig the object in Carrara.
If you use the "one object per group" you get just that. A Poser figure, for instance, will import with one Carrara object for every body part/actor.