jjroland opened this issue on May 08, 2007 ยท 212 posts
ice-boy posted Wed, 06 June 2007 at 3:16 PM
Quote - Nice animation - very believable.
AnAardvark - yep that's right. That object will not show up in reflections on other objects, cannot be seen by refraction, and is ignored for purposes of calculating ambient occlusion. The latter has nothing to do with bounces - its implied that AO always has 1 bounce looking for nearby objects that block the ambient light.
i am testing the reflection maps.
this looks very nice.
thanks to all that helped me.