Forum: Carrara


Subject: Texture/UV mapping an 'S'

ra_bolger opened this issue on Jan 05, 2007 ยท 14 posts


nomuse posted Mon, 08 January 2007 at 12:50 PM

Mark, let me back up....how did you create that object of yours so it had such a nice Carrara UV map? I have heard that if you create a spline object, it will automatically do a neat cylinder map along the spline -- is that correct? And is there any way of preserving this map whilst changing the object into a mesh that can be incorporated into a larger model? At this moment when I need a decent map for a hose or pipe or wire or similar this is what I do...I go into Poser, and manually bend into shape an easy-pose cylinder I created myself that is properly mapped on a tiling segment basis. I then export to Carrara via wavefront .obj This is not an optimum workflow!