nomuse opened this issue on Jun 16, 2006 ยท 22 posts
nomuse posted Wed, 21 June 2006 at 7:09 PM
Riiight. Again, this is all stuff I know. Except that, apparently, it is easier to grab thirty vertices and slide them by hand, instead of applying the one mapping mode to the side that automatically aligns the polys in UV space. Good work, Carrara. Now you understand why I left UVmapper with much reluctance? It doesn't punish you for using the mapping mode that gets closest to getting the job done correctly. Oh and by the way...you know Carrara trashes shader domain names, right? Not as often as it trashes polygon names, at least, but I had it just now on a simple model. Oh, yeah. And did you READ my post? Where I explained how I assigned shading domains before going into the UV mapper? Am I wearing a hat that says "I'm stupid, please assume I have no idea what I am talking about?" (Just applied box mode to see how well that worked as a starting point. You might want to investigate more closely. I discovered wrapped polygons and misplaced seams all over the results. NOT USABLE even as a starting point -- I'd waste less time manually dragging every vert into place from a spherical map starter!)