
Ahhhhhhh, it's all clear to me now. This is a work flow thing. To get the level of control you want - an editable texture map with precise placement on sides, top and bottom - it's actually better to NOT use cylinder mode. Instead, choose box mode with Cover front and back. (the one in the middle with the three squares) **Domain Names are really, really important** To reposition the geometry easily, make sure you create shader domains on the object in the vertex room BEFORE mapping. In the screen grab you can see where you can see, scale, SELECT and move the geometry easily. Then it's just a simple matter of exporting the t-map, going wild and reimporting it back into Carrara in the Shader Room using your Domain Names. Mark