todd71 opened this issue on May 17, 2004 ยท 3 posts
nomuse posted Mon, 17 May 2004 at 7:53 PM
Hmm. Simplest way to approximate I can think of is to save out the Illustrator doc as a PICT image, open up Carrara's Vertex Modeller and put the PICT in the background; draw a polyline around the whole mess, close that off, extrude the polygon, then turn on Subdivision Surface and run it up to 2 or 3 -- until the thing looks properly blobby.
Better would be to, again, use the Illustrator image as a guide picture and extrude a cylinder, etc., etc.
I suppose it might be possible to import the EPS to Carrara's Spline Modeller, make a very short extrusion then use some form of distort on it -- even perhaps use "Open in New Modeller" to bring into the Vertex Modeller to apply Sub-D again.
Posted too quick there. Important thing is that most of these are approximations; what you get may look a little rounded but it sure won't look much like a tree. You are better off modelling it properly.
Message edited on: 05/17/2004 19:55