nomuse opened this issue on Jan 25, 2004 ยท 4 posts
nomuse posted Tue, 27 January 2004 at 3:52 PM
Hmm. I have a rather different approach that seems to work for me. The heart of it is BBedit, and editing the "g" and "usemtl" statements by hand. I use UVmapper frequently for a quick-and-dirty visual check, and there are two distinct Poser stages; one where I just pop the mesh in to look for reversed normals, and a later step where I actually size it properly then export from Poser in this new scale. I noticed with my last prop that Carrara didn't bother to create a "Default_1" material unless there was actually data in that layer...a color assigned or something. So I think I'm going back to my old scheme of naming all the groups -- "hip_skin, hip_cyber, hip_LED" -- and changing most of those groups into usemtl's in BBedit. I do need to try the Spawn Props-Create New Figure approach some time. It's a lot of extra work to edit down the cr2 from a humanoid to fit the groups on a Smith&Wesson.