
As an alternative, start in photoshop with the picture of the file. Fill the outside black and the inside white. Apply a blur filter so the edges fall away gradually. Save the file. Go into Carrara. If you have Anything Grooves, create an AG primitive, create a shader from the texture and use it as the height map on the primitive, with 0 being transparent. Alternatively, create a terrain and load it as the terrain height map. The file is a quick and dirty import into Anything Grooves. If you used a bigger resolution source image, left some space around the logo and a higher density AGr mesh the result would be a lot smoother. Mik