JetM opened this issue on Jun 21, 2003 ยท 18 posts
bijouchat posted Thu, 26 June 2003 at 8:05 PM
yup, one polymesh per material... no need for Grouper when you do that. :) Basically Carrara is doing what Grouper does already. And if you see funky black artifacts that occur from mesh intersecting each other, you can go and move it in the Vertex modeller (the second room in Carrara) Just select the offending mesh by clicking for the named polymesh list in the Selection menu. (third menu) I'm glad my description helps... its the quickest way to get my Poser scenes imported to Carrara and rendered right away! also, after you've made Carrara shaders for your Poser figures, remember to save them for reuse by dragging and dropping the shader into the shader list to the left... that's nifty. The Grouper site (Cast Iron Flamingo) has the best shader descriptions for doing hair transparency in Carrara, its worth remembering the Carrara tutorial there for help texturing your model. :))