Forum: Carrara


Subject: Help saving scene with Poser OBJ imported

JetM opened this issue on Jun 21, 2003 ยท 18 posts


bijouchat posted Wed, 25 June 2003 at 1:37 PM

Ok, here's the pic for the settings in Carrara. now, the deal in Poser is that you can group it yourself in order to get it easier to move around in Carrara. This means exporting a few OBJ's. You don't HAVE to do this... but I recommend exporting your Poser scenes separately from your Poser figures. Basically I break it down to the scene as one obj, the figures each as their own obj, then the hair as its own obj, separate from the figure. The reason I export the HAIR as a separate obj - this is so I can turn off the shadows on the hair. Why on earth do I turn off shadows on hair? Quite simple. I use soft shadows on my lights, and the hair can cast some really REALLY UGLY shadows due to the transparency not being factored in. So I export hair separate. some other tips. Use the eyebrows gone morphs on figures that have them, so you don't have to go in and delete the horrid things in the vertex modeller. Use good eye props. Blackhearted's are really good. (V3 has good eyes, she doesn't need any props... but other Poser figures don't have the nicest eyes... you could even make better eye props in Carrara by following the Litst tutorial if you wanted) Never export the world or the floor from poser. Make sure you turn everything off and only export the items you want grouped together in that obj. Because, you're going to import that obj as one group in Carrara, and Carrara is going to make a layers list shader for you to texture the parts individually. Each material will be its own named polymesh in the Carrara vertex modeller, so you can move around or delete meshes you don't want. Now, putting it all together. After you import, you'll find that Carrara scaled it for you already. Go click on the obj in the object list (menu to the right, and go to the second tab, where you see the transforms. Put it back to 100 percent scale. Yes, its going to be teeeny tiny. Repeat this for all the objs you import. What you'll notice is that all the objs will pop into place just as they were in Poser. Make sure all the obj are ungrouped, by clicking on the original file name and ungrouping them. Then go to the second menu, and click on 'select all primitives' Yup, everything is going to get selected. Group it. Now... go to the object list again and click on your new group, rename it to something more meaningful by clicking on its name in the first tab, then go to the second tab. At the bottom you'll see the scaling. Rescale the group to 2100 percent (or larger) This rescaling will fix the funky transparency bug that occurs because Poser mesh is too small. Hope this gets you on your way. Really, the process only takes a few minutes ... its fast and efficent. If you want, you can open each obj in Grouper and have it gather up your textures... but Mac users can as well gather them up by hand... its just a time saver to do it in Grouper.