Forum: Carrara


Subject: Help saving scene with Poser OBJ imported

JetM opened this issue on Jun 21, 2003 ยท 18 posts


nomuse posted Sun, 22 June 2003 at 12:28 PM

I also want to use the new render functions...even over Bryce, which I'm used to. But this was the oddness I had....exported figure and clothing from poser with world unchecked, "use all groups" and "include figure names" checked, and, I think, "weld" checked. That's the interesting one. In Carrara I chose "polymesh per material." What I got was one object for the figure, another for each shoe, etc. Bad news for the mapping? No...when I checked the figure's shader Carrara had created a layers shader for me, with an entry for each material. So now I have single object which is easy to select and move and view in the heircharchy. But all the material regions are there to be played with in the shader, too. Best of both worlds, I think. I double checked in the vertex modeller and confirmed...selecting by name would pick up skin, nails, teeth, etc as unique groups of vertices. BTW, the manual claims you can do a "save as" then make sure the maps are saved externally. I'm still reading up on "reference shader" to figure out how to make all of the materials using a single texture map to point to a single referenced map. Did I help, or merely obfusticate?