Forum: Carrara


Subject: V3 head in Carrara & RDS save problem?

Jaager opened this issue on Mar 04, 2003 ยท 36 posts


bijouchat posted Thu, 06 March 2003 at 6:25 AM

local coordinates is the exact position of the mesh, world coordinates is the position or scale of the mesh in the assemble room :)you don't want the assemble room's coordinates and transforms, just the changes of the mesh from the VM. The autoscale and autoposition only affects the world coordinates, it does not shift the mesh coordinates as it was saved out of Poser. Poser is quite similar, when you export an obj as 'morph target' it means you are exporting mesh in local coordinates without any world transforms. VK's method of spawning a prop and naming the materials with Poser's grouping tool is absolutely perfect. The polygons are named in the VM, without separating them from the actual mesh, and the MT worked. I moved her eyebrows as a test and the morph worked exactly as it should.