Updated CityEngine with New Pricing for Small Studios
October 17, 2010 10:17 pm
Tags: 3D, CityEngine, Procedural
Procedural Inc. announced CityEngine2010.2 with Significant Improvements in User Experience and introduced New CityEngine STUDIO Version for $1,695.![]() Zurich, Switzerland – October 12, 2010 Procedural Inc. today announced CityEngine 2010.2, the latest version of its groundbreaking software for the fast creation, visualization and analysis of smart 3D cities. The software is used by companies such as Pixar, Dreamworks, Prime Focus, Blizzard, THQ, Zaha Hadid, Foster+Partners, IBM, Microsoft, or Boeing, and was awarded Killer Technology by 3D World magazine. ![]() Image courtesy of Procedural Inc., www.procedural.com Also, Procedural Inc. introduces CityEngine STUDIO for $1,695. The new version is suited for small studios in architecture and entertainment which want to realize the full potential of CityEngine or do not qualify for the low-priced CityEngine INDIE. ![]() Image courtesy of Procedural Inc., www.procedural.com "The user experience has been significantly improved in CityEngine 2010.2. Besides several overall enhancements and fixes, the popular node-based rule editor received a major upgrade. With its graphical interface, users can now create detailed procedural buildings with a few clicks only." says Pascal Mueller, CEO of Procedural Inc. "And with the introduction of CityEngine STUDIO for $1,695, we now offer a cost-saving city modeling solution to small film, game and architecture studios who don't have the resources to spend endless hours manually creating a 3D city." ![]() Image courtesy of Procedural Inc., www.procedural.com Key Highlights of CityEngine 2010.2:
![]() Image courtesy of Procedural Inc., www.procedural.com More information on new features and pricing can be found at http://www.procedural.com. About Procedural Inc. #### CityEngine is a registered trademark of Procedural Inc. Other product and company names herein are trademarks of their respective owners. This tutorial shows how to quickly create a city from scratch. It introduces the complete workflow through all the parts of the CityEngine. You will learn how to setup a new project, how to create a street network and extract lots from it. You will write your first CGA rule file and generate the city's building models. Images cannot be copied, printed, or reproduced in any manner without written permission. |
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