||SIGGRAPHITTI / APRIL 2006
Computer Animation Festival's Content Announced
SIGGRAPH 2006 Computer Animation Festival's content as well as
Best of Show Award and Jury Honors were officially released
The Computer Animation Festival jury selected 97 films and two
award winners from 726 entries for
exemplary use of computer-generated imagery and animation, and
The SIGGRAPH Computer Animation Festival is an internationally
recognized event that engages and inspires artists and
technologists alike. Each year, it serves as a mirror of what is
possible today and a window into what can be achieved in the
"Word is out that the Computer Animation Festival is one of the
premier venues for showcasing artistic talent in the film world. In
fact, we witnessed a remarkable 25% increase in submissions from
2005 to 2006, and with that increase the competition amongst films
is fierce," stated Terrence Masson, the SIGGRAPH 2006 Computer
Animation Festival chair from Digital Fauxtography Inc. "The bar of
excellence has risen even higher and this year's crop of accepted
pieces is diverse, thought-provoking, and technically superb."
here to learn about the winners and the 97 accepted films from
Save the Most on Your SIGGRAPH 2006 Registration NOW!
Registration for SIGGRAPH 2006 is quick and easy. For those who
register now, early-bird registration rates are available across
all categories. For the first time ever, Conference Select
attendees can attend Panels. This is just another example of how
SIGGRAPH is making every effort to provide more value for each
attendee dollar. The early-bird registration deadline is 23
In addition, conference housing is now open to all attendees.
Due to the popularity of Boston in the summer, attendees should
book rooms early to receive the best rates. The most geographically
preferred hotels fill up first, so attendees are encouraged to make
reservations as soon as possible. Attendees wanting to take
advantage of the shuttle bus service need to book rooms through the
SIGGRAPH hotel reservation system.
Final Call for Sketches - Deadline 12 April
SIGGRAPH Sketches is a dynamic program
covering a broad spectrum of topics in art, design, science, and
engineering. Subjects include provocative speculation, academic
research, industrial development, practical tools, and
behind-the-scenes explanations of commercial and artistic works.
A focus for 2006 is to reach out to new audiences and also
encourage contributors in other areas [Papers, Emerging
Technologies, Guerilla Studio, Art Gallery] to submit companion
pieces to Sketches, stated Hanspeter Pfister, SIGGRAPH 2006
Sketches Chair from Mitsubishi Electric Research Laboratories. The
subject may be a new way of using an old technique or a completely
new procedure. International participation is especially
in Sketches 2006.
Emerging Technologies Content 'Pioneering'
From virtual open heart surgery to a
forehead retina system that could help the blind to fountains and
gaming, the SIGGRAPH 2006 Emerging Technologies program will
feature a broad range of installations from research labs,
universities, independents, and industry giants that explore the
possibilities of what might be the next layer of interplay between
humans and digital systems.
It is inspiring that such depth of technology and creativity in
human/computer interaction will take place in a region known for
its great achievements in technology and research, commented Tom
Craven, SIGGRAPH 2006 Emerging Technologies Chair recently retired
from The Walt Disney Company. This is truly pioneering work and we
are excited to see the reaction in Boston.
with SIGGRAPH 2006 Emerging Technologies.
Art Gallery Offers Wide Spectrum of Masterful International
SIGGRAPH's 2006 Art Gallery Intersections will explore
new territories and will traverse traditional boundaries seldom
approached in the art community. More than 100 artists and their
149 respective accepted pieces will represent 16 countries.
Main categories for the artwork include:
- Wall Hung
- Interactive, Monitor-Based
- Electronically Mediated Performance
- Art Animations
"The artists who produced this body of work represent some of
the best in the world at their craft," stated Bonnie Mitchell,
SIGGRAPH 2006 Art Gallery Chair from Bowling Green State University
. "The breadth and depth of the content is staggering and should
leave attendees breathless."
the SIGGRAPH 2006 Art Gallery.
Wanted: Developing Research
Professionals and students still have time
to submit current research projects in development to the Research
Posters program. This area focuses on the latest developing
research in computer graphics and interactive techniques that may
not have advanced far enough to be considered for other programs.
Research Posters is a unique opportunity to witness concepts
still in progress or not 100% finalized, stated Mike McGrath,
SIGGRAPH 2006 Research Posters & Student Research Competition
Chair. It is also an opportunity for students to break into the
Submissions are encouraged from researchers in all areas of
computer graphics and interactive techniques, especially from
fields not previously represented at the SIGGRAPH conference.
Students who submit work also have an opportunity to participate
in the ACM SIGGRAPH Student Research Competition (SRC). Students
can request that their submitted and accepted posters be sent to
the SRC for entry in the competition. Student winners receive
awards and recognition, and may also receive funding to attend
SIGGRAPH 2006. For more SRC details, click
Dont delay, the deadline is 11 May. For more details, click
SIGGRAPH 2006 Exhibition: New Trend on Recruiting
SIGGRAPH exhibitors are using the exhibition
floor for more things than just selling their products they are
actively using it as a recruiting tool as well.
In todays competitive marketplace companies differentiate
themselves by the talent they have working for them, stated Mike
Weil, SIGGRAPH Exhibits Manager. We have noticed more and more
exhibitors taking on greater booth space to not only allow their
customers to feel at ease in examining their products, but also to
provide a separate area for recruiting new talent as well.
In fact, current exhibitor participation is outpacing recent
years. For more details on exhibiting or sponsoring, contact Mike
Weil at email@example.com.
Job Fair Expands at SIGGRAPH 2006
Join the SIGGRAPH 2006 Boston Revolution
The next SIGGRAPH destination, Boston, is one of the worlds
premier destinations for higher education and technology research
a perfect fit for SIGGRAPH Conference & Exhibition! In addition, it
is closer to many European countries so international participation
is expected to increase. While attending SIGGRAPH, take time to
soak up all the technology and industry expertise that the
Northeast Coast has to offer including:
MIT Museum Tour
Explore the museums ongoing and changing exhibitions, developed
from MITs long-held role in the history of modern science and
technology. Dont miss the latest offering from MITs Emerging
Technologies Gallery. For more information on the MIT Museum, visit
MIT List Visual Arts Center
List Visual Arts Center, located on the campus of MIT, explores
challenging, intellectually inquisitive, contemporary art making in
all media. Its purpose is to enjoy art's traditional focus on
aesthetics as well as explore art that examines cultural, social,
scientific, and economic contexts. Artists of national and
international stature, as well as emerging artists, are featured.
Admission is free. Click here for
News, Notes, & Miscellaneous
CG Workflow: A Monster Performance
SIGGRAPH 2006 is a fantastic place to learn about best practices
for CG workflow. In Millimeter's feature on the Oscar-winning
graphics of King Kong, see the digital pipeline used to optimize
creativity for this "monster" of a film. Click here
for full story.
Who is SIGGRAPH?
It is no secret that attending a SIGGRAPH Conference and
Exhibition is a rare opportunity to rub elbows with some of the
most established and experienced people from around the globe.
However, for many attendees SIGGRAPH is also a place for
establishing their career and for building important industry
contacts. Many of the most established and successful industry
giants made their first steps at a SIGGRAPH conference and
exhibition. Who are these folks? To find out who some of these
giants are, look to the current SIGGRAPH Conference and Exhibition
advertisements running in major industry publications or click
here to see just who might be sitting next to you in an
upcoming conference session.
SIGGRAPH Trivia 2006
Trivia, Teapots & Free Prizes
SIGGRAPH 2006 is presenting an exhibition of real and virtual
teapots to showcase the long association of the teapot with the
worlds of computer graphics, art, and our host city of Boston. The
exhibit will contain juried and curated work.
Each SIGGRAPHITTI is featuring one industry-related
Teapot trivia question that tests the depth of your knowledge pool.
Get it right and increase your chances of staking your claim as a
SIGGRAPH Teapot Expert.
All correct entries received by 14 April 2006 (5pm CST) will be
entered into a pool and a winner will be selected at random. The
next SIGGRAPHITTI will feature the correct answer and that
month's winner. Winners receive super-cool, official SIGGRAPH 2006
Conference Polos (a $40 value). Only contestants who attend
SIGGRAPH 2006 are eligible. Prizes distributed at the conference
Last Month's SIGGRAPHITTI Teapot Trivia Question:
Name the company that produced the original teapot used
by Martin Newell for modeling, the year it was produced, and the
location it now resides.
Answer: In 1974, Melitta produced the original teapot that
Newell used for modeling - it now resides at the Computer History
Museum in Mountain View, California.
Congratulations to last month's winner was Frank Nielsen of Sony
Computer Science Laboratories Inc @ Tokyo, Japan - who was one of
45 correct entries (winner is randomly chosen from all winning
This Month's SIGGRAPHITTI Trivia Question is:
To what country and century can the first teapot be
to make your stand as a Teapot Expert.
Please note: Entries must be received by 14 April 2006 to be
eligible for prize and must include your full name/company
Image Credits: Rogue IV 2004 Eric Heller |
Tentacle Tower 2005 Yoichiro Kawaguch | Transparent Blue 2004
Kumiko Kushiyama | Love Letters 2005 Jeffrey Paul | Mirror_SPACE
2005 Newport School of Art, Media and Design | MIT | Tomohiro
401 North Michigan Avenue, #2200
Chicago, Illinois 60611 USA
All content and images within this article
are copyrighted by, and used with special permisson from, Siggraph
Use of these images without written permission from Siggraph 2006
organizers is prohibited.