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In SIGGRAPH 2014 Courses, attendees learn from the experts in the field and gain inside knowledge that is critical to career advancement. Courses are short (1.5 hours) or half-day (3.25 hours) structured sessions that often include elements of interactive demonstration, performance, or other imaginative approaches to teaching.
The spectrum of Courses ranges from an introduction to the foundations of computer graphics and interactive techniques for those new to the field to advanced instruction on the most current techniques and topics. Courses include core curricula taught by invited instructors as well as Courses selected from juried proposals.
After SIGGRAPH 2014, two Courses, the Fundamentals Seminar and Introduction to WebGL Programming, will be added to the curriculum of SIGGRAPH University, a year-round resource for learning the basic principles of computer graphics and interactive techniques.
View SIGGRAPH University Courses
Digital Ira and Beyond: Creating Photoreal Real-Time Digital Characters
Sunday, 10 August 9:00 AM - 12:15 PM | Vancouver Convention Centre, East Building, Ballroom AFundamentals Seminar
Sunday, 10 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 109/110Navigation Meshes and Real-Time Dynamic Planning for Interactive Virtual Worlds
Sunday, 10 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 118-120New Generation of Microscopic Crowd-Simulation Algorithms
Sunday, 10 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall A3D Imaging With Time-of-Flight Cameras: Theory, Algorithms, and Applications
Sunday, 10 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 118-120Attention-Aware Rendering, Mobile Graphics, and Games
Sunday, 10 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 211-214Introduction to WebGL Programming
Sunday, 10 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 109/110Kinect Technology in Games
Sunday, 10 August 2:00 PM - 3:30 PM | Vancouver Convention Centre, East Building, Ballroom AComputational Cameras and Displays
Sunday, 10 August 3:45 PM - 5:15 PM | Vancouver Convention Centre, East Building, Ballroom AAdvances in Real-Time Rendering in Games, Part I
Monday, 11 August 9:00 AM - 12:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall AAdvances in Real-Time Rendering in Games, Part II
Monday, 11 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, East Building, Exhibit Hall APut on Your 3D Glasses Now: The Past, Present, and Future of Virtual and Augmented Reality
Monday, 11 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 109/110Structure-Aware Shape Processing
Monday, 11 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 211-214Moving Pictures: Making the Most of the Mobile
Tuesday, 12 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, West Building, Rooms 109/110Character Creation Pipeline and Rendering in Destiny
Tuesday, 12 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Ballroom C/DDestiny Character-Animation System and Lessons Learned
Tuesday, 12 August 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Rooms 211-214Recent Advances in Light-Transport Simulation: Some Theory and a Lot of Practice
Tuesday, 12 August 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Rooms 109/110Building an Empire: Asset Production in Ryse
Wednesday, 13 August 9:00 AM - 10:30 AM | Vancouver Convention Centre, East Building, Ballroom AMathematical Basics of Motion and Deformation in Computer Graphics
Wednesday, 13 August 9:00 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 118-120Machine Learning for Graphics
Wednesday, 13 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 211-214Why Graphics Programmers Need to Know About DRAM
Wednesday, 13 August 10:45 AM - 12:15 PM | Vancouver Convention Centre, East Building, Ballroom AEulerian Solids for Soft Tissue and More!
Wednesday, 13 August 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Rooms 118-120Physically Based Shading in Theory and Practice
Wednesday, 13 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 211-214Skinning: Real-Time Shape Deformation
Thursday, 14 August 9:00 AM - 12:15 PM | Vancouver Convention Centre, West Building, Rooms 118-120Introduction to 3D Gestural Interfaces
Thursday, 14 August 2:00 PM - 3:30 PM | Vancouver Convention Centre, West Building, Rooms 211-214Raytracers and Workflow: A Production Perspective
Thursday, 14 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, West Building, Rooms 109/110Scattered Data Interpolation for Computer Graphics
Thursday, 14 August 2:00 PM - 5:15 PM | Vancouver Convention Centre, East Building, Ballroom AÂ
For more information on SIGGRAPH 2014, visit the website: http://s2014.siggraph.org/
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