SIGGRAPH '07 GS Chair, Rebecca Strzelec

July 30, 2007 11:26 pm

The Avant-Garde Artistic Assembly!

I recently had the good fortune to engage SIGGRAPH 2007 Guerilla Studio Chair, Rebecca Strzelec, in a rapid-fire interview. Although immensely busy finalizing last minute details, Rebecca graciously found time to answers questions pertaining to this year's lineup.

Not only is Rebecca the Guerilla Studio Chair, she is also an innovative artist … and a visit with Rebecca necessitates an acknowledgement of her ground-breaking artwork. Rebecca's futuristic creations are reminiscent of tattoo artistry, as the wearer is encouraged to adorn skin, rather then clothing, with her unique body brooches.

Unfortunately, due to Rebecca's hectic pre-conference schedule, we were unable to delve into her artistic background. Instead, I encourage you to explore Rebecca's personal web site; view her exceptionally beautiful mini-masterpieces and discover the story behind her creative process.


Body Brooch © Rebecca Strzelec


A special "thank you" to Rebecca Strzelec for providing a preview of this year's Guerilla Studio.

Dee-Marie: For those new to SIGGRAPH, can you give our readers a brief background of the Guerilla Studio experience?

Rebecca Strzelec: It is pretty safe to say that the Guerilla Studio (GS) is constantly evolving. Its success completely hinges on the amazing volunteers that run the creative areas and projects—many of whom are practicing artists, technicians, and educators taking time away from their jobs and studios.

DM: Since its conception in 1994, how has Guerilla Studio evolved?

RS: Since 1994, the GS has gone through some name changes and some budget constraints. In the last few years, it has become one of the major areas of the conference that attracts thousands of attendees.


Consuming Conversation 2001-2004 © Harriete Estel Berman
Guerilla Studio Artists in Residence


DM: New this year, is the Artists in Residence Program. How were these specific artists chosen?

RS: Our Artists in Residence [Harriete Estel Berman, Matthew Hamon, Philip Mallory Jones, Mike and Maaike, and Michael Wright] were selected by the Resident Director, Phil Carrizzi—with the exception of one artist who was recommended by the Art Gallery Chair, Vibeke Sorensen.


LISSEN HERE! © Philip Mallory Jones
(Collaborator: Dorothy Mallory Jones)
Guerilla Studio Artists in Residence


DM: Will all the artists in this program be available throughout the conference to interact with attendees?

RS: Yes, the artists will all be available throughout the duration of the conference as they work on individual and collaborative projects in the GS.


Dog Years © Matthew Hamon
Guerilla Studio Artists in Residence


DM: What do you perceive to be the most anticipated interactive "area" this year?

RS: This is a very difficult question. Veteran GS attendees all have their favorite area(s), and they return year after year to see how the technology has evolved. I love them all!

DM: How about the Lenticular Printing Area? Is it mandatory to pre-signup for the interaction training with Chris Williams (Knowledge Gaming) and Raleigh Souther (Get Flipped!, Inc.), or can attendees sign-up on a daily basis?

RS: Attendees can sign up for time in this and other areas at the conference.


Windowseat Lounge © Mike Simonian
(Mike and Maaike [Evers] Inc.)
Guerilla Studio Artists in Residence


DM: Are the Animation and 3D areas for all levels of 3D artists, or are they exclusively geared toward the professional CG artist.

RS: GS is geared toward all levels of artists. Every aspect has a beginner entry point, at which someone with no experience can accomplish something magnificent.

DM: With such diverse and eclectic content, the Guerilla Studio can be overwhelming, even to seasoned SIGGRAPH conference goers. What advice can you give, especially to those new to SIGGRAPH, on how to best utilize their time so as not to miss anything?

RS: Come early and often! As you can imagine, it can be difficult to find time to do and see everything in the GS. I would advise attendees to first take a brief survey of the area, then devise a plan to experience the "areas" they are most interested in. Many demonstrations and classes will be running throughout the GS and will be posted daily. Also, the Show and Tell area will help attendees to navigate through the CS “Circus.”


Cowboy © Michael Wright
Guerilla Studio Artists in Residence


DM: One of my personal favorites for practical advice, especially relating to printing matters, is the Guerilla Editions Area. Will the printing process remain free to attendees who wish to have their personal images reproduced?

RS: As with past years, attendees may bring their own images to be printed, and yes, all of the printing is free.


Guerilla Studio Video Chat with Palash M. in India
Image Courtesy of SIGGRAGH


DM: What else is new to Guerilla Studio this year?

RS: Show and Tell is a great addition to the GS this year. Also, for the first time, we have divided the Sound and Video areas into two separate components run by two new GS volunteers.

DM: Thank you for taking time out of your busy schedule. One last question that I have to ask .... how did your dog come to be named Lefty?

RS: Good question. Adam, my fiancé and I adopted our dog from a shelter. We are both big baseball fans, and one of Adam’s favorite players is Steve Carlton, a left-handed pitcher from the Philadelphia Phillies. Carlton was often referred to as Lefty, as many left-handers are.




We Invite you to visit:

The SIGGRAPH 2007 Conference
The Guerilla Studio Lineup
Rebecca Strzelec Personal Site

Supporting images are copyright and have been used by permission from
SIGGRAPH 2007 and/or Rebecca Strzelec
Images cannot be copied, printed, or reproduced in any manner without written permission from the artist.

Get to know industry leaders and professionals
as they sit down and talk candidly with
Contributing Columnist, Dee-Marie.

July 30, 2007

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Article Comments

Paula Sanders ( posted at 12:00AM Sat, 18 August 2007

While I did not get to SIGGRAPH this year, I heard the Guerilla Studio was very interesting. Congratulations. And thank you very much for the interview.

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