2D Brushes in Photoshop & Paint Shop Pro, for beginners

Skill Level: Beginner / Views: 410 / System Requirements: Paint SHop Pro, Photoshop

Basic explanation of how brushes can be varied to give random effects and more natural looks in Paint Shop Pro and Photoshop.

silverblade33 on 11:33PM Sat, 29 March 2008

Motion blur

Skill Level: Beginner / Views: 643

A way to make a motion blur with a cetnral focal point.

cujoe_da_man on 10:25PM Tue, 16 May 2006

"Clarity For Realism"

Skill Level: Beginner / Views: 1839

A postwork tutorial using Jasc Paint Shop Pro. This tutorial teaches basic techiniques in adding clarity and smoothness for a finished, vibrant protrait. Focuses on Poser Renders, but could be used in any type of photograph.Beginner to moderate skill level.

brookekroegerdesigns on 2:35PM Wed, 27 July 2005

Painting Realistic Shadows

Skill Level: Intermediate / Views: 759

When using multiple 3D applications to create an image that is comped in an image editor, it can sometimes be difficult to make it look as if the figures are actually part of the background. Ive found a rather simple way to create what I feel is a convincing shadow. This really helps to localize & place the figure in the scene.Although I use Photoshop, this technique can be accomplished in any image editor that supports layers.

reflash on 12:22PM Fri, 04 February 2005

glitter text

Skill Level: Beginner / Views: 648

just a little tutorial on how to make glitter text in psp

Draven931 on 4:56PM Sat, 18 December 2004

How To Make "Animation-Style" Images

Skill Level: Beginner / Views: 1285

A very brief tutorial on how to achieve that anime-feeling on our Poser cartoon/manga images with Paint Shop Pro 8.

da_mc on 8:24AM Sun, 16 November 2003

PSP: Creating Realistic Wood 1

Skill Level: Intermediate / Views: 363

This tutorial explores one way to create realistic weathered wood textures.

bupaje on 8:32PM Mon, 28 July 2003

using Alpha Planes in Bryce

Skill Level: Beginner / Views: 568

An easy guide in using alpha planes to create vast scenes with extremely small numbers of polygons, and therefore extremely small filesizes and memory usage

RaysOfLight on 5:02AM Fri, 28 March 2003

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