In this tutorial, we create an interesting spherical abstract shape that can be used in 3d printing or motion graphics design, using Blender 2.8 or higher.
In this tutorial, we create an Orderly Tangle of 5 equilateral tetrahedrons in a star polylink for 3d printing or motion graphics. The symmetrical arrangement of these interlocked tetrahedrons fit together tightly and will be fused to create a single object in most 3d prints.
This quick tutorial focuses on how to quickly create an abstract mathematical solid for 3d printing, motion graphics or prop rendering. This video makes use of the Add Mesh: Extra Objects addon as well as standard modifiers and editing tools. Node Wrangler add-on is used for the UV Editing and shading segment.
Model a spidronized platonic solid ball for 3d printing in Blender 2.8. This is a technique translated from my previous 3dsmax tutorial of the same.
In this tutorial, I will show a very simple and effective technique to model a triply periodic minimal surface, known as Schoen's Batwing, for 3d printing and design.
This is a companion video to a tutorial I made originally for Autodesk 3dsMax in which I created a Stereographic Voronoi Sphere. In this video we will use the Extra Meshes addon, along with a few modeling and modifier adjustments to reproduce a very similar object in Blender 2.8.
In this video I will revisit the creation of the Dupin Cyclide in Blender 2.8 and use a much different, but much more simple, method of creation. We will also add a little flair to the shape to give it some visual interest.
https://www.youtube.com/watch?v=tjCfD5SWuhc&t=2s From MakeHuman to Blender with IK and Face Controls Don't worry - I'll get back to the Lipsinc for the Lazy series, but this is a necessary detour... Whether it had to be quite such an elaborate tutorial, and whether I had to make it a Ru Paul's Drag Race spoof... I really don't know. While under 10 mins this took around as long to make as the 50 min crowd tutorial! Anyhow - this is about The MHX2 format (MakeHuman eXchange 2) which allows you to import into Blender with a full IK rig and facial controls. Makehuman Plugins Page: http://www.makehumancommunity.org/content/plugins.html Additional Plugins: (and the "How to Install Blender Addons in 8 Seconds" mini-tutorial) http://yogyog.org/from-makehuman-to-blender-with-ik-and-face-controls/ I would like to thank these videos for teaching me: https://www.youtube.com/watch?v=MYv3jvA4vy0 https://www.youtube.com/watch?v=2P1t_nogbGs
This is a companion video to my most recent tutorial originally created for Autodesk 3dsMax. I will attempt to translate all of the techniques and tools used in my 3dsMax video to the Blender workflow. You will need to enable the Add Mesh : Extra Objects addon to complete this tutorial.
Based on my last tutorial for 3dsMax, in this video we recreate the technique used to model an Interlocked Star Nest in Blender 2.77. The result is a twisted star ball sculpture which could be translated into an interesting design element, or exported as STL for 3d printing with SLA or SLS technology.
In this tutorial, we're going to model a Sacred Merkaba, also known as a Stellated Octahedron or Star Tetrahedron in Blender 2.76. This is a companion video to a 3dsmax tutorial I did of the same object, and we will attempt to recreate that workflow now using Blender. You will need the Loop Tools addon, and the Extra Objects addon enabled for this exercise. They are located in the Addons tab of your User Preferences, under the "Mesh" and "Add Mesh" categories. I'm also using the Pie Menus, and Dynamic Spacebar Menu in this example, but they are not necessary to follow along.
In this tutorial, we model a sphericon pendant in Blender 2.76. This is a companion video to my latest 3dsmax tutorial of the same. I will attempt to translate the modeling strategy in Blender, to create an object which could be used in 3d printing, or as a unique design element, like a jewelry prop or sculpture, to be rendered in a scene.
This video is a companion tutorial based on my previous 3dsmax video of the same object, in which we will model this complex mathematical sculpture for use as a digital render asset, or for 3d printing. The techniques used here are directly translated to Blender from the techniques I developed in 3dsmax. Be sure you have the Loop Tools addon enabled for this tutorial. I have the Pie Menu, and Dynamic Spacebar Menu addon enabled, but they are not necessary to complete this exercise. As always, thank you for watching, and please don't forget to Like this video, and subscribe to my channel for many more. Enjoy.
This is a Blender companion video to my previous tutorial, in which we will model this complex mathematical sculpture for use as a digital render asset, or for 3d printing. The techniques used here are directly translated to Blender from the techniques I developed in 3dsmax, and we will be taking full advantage of a NEW modifier introduced in the Blender 2.75a release, called "Corrective Smooth". You will need the 2.75a release to follow along, and please be sure you have all the Extra Objects addons enabled in your Preferences. I will be using the Pie Menus, Dynamic Spacebar Menu, and Icons:Dev addons in this tutorial as well, but those are not necessary to complete this project.
This is a companion video to my recent 3dsmax tutorial, in which we translate the process of modeling this shape to Blender 2.75, for 3d printing or digital design. The techniques shown here employ standard polygonal modeling tools, and no plugins or addons are necessary. The Dynamic Spacebar, Pie Menus, and Icons:Dev addons are enabled, but not required, for this tutorial.
This latest video is the Blender edition of my recent modeling tutorial for 3dsmax, in which I demonstrate a relatively quick and painless strategy to achieving a "nested" dodecahedron math model. This fascinating shape is really much less complex than it appears, but creating it will take us through some very interesting, and useful techniques to seamlessly connect concentric polygonal shapes, using the Loop Tools' Bridge command. Along the way, we also utilize advanced tactics for selecting and isolating interconnected surface elements on cumbersome geometry. The resulting model is ideal for 3D Printing; as an interesting piece of jewelry, decor; or simply as a digital design asset.
This tutorial is a translation of my previous video for 3dsmax, in which I demonstrate an intermediate technique to achieve a beautiful trefoil star-shaped pendant object (known also as a Cayley Cubic Surface), which could be used as an interesting digital asset, or for 3d printing.
Importing and setting up a well-rigged, morphable Genesis (or Genesis 2) character into Blender can turn out to be a very tedious and repetitive task. This tutorial shows you how you can do it in just a few clicks.
This tutorial is to guide you thru the process of creating a clothing manikin/doll within Blender. This tutorial is based on these previous works and modified for the current version of Blender 2.69 I will be working using Poser 2012 but most of the steps are backward compatible with previous versions of Poser and the steps should also work with Daz Studio as to how to export your character. So let's get onto and have some fun Modeling.
It really is incredibly simple - maybe 50 keystrokes/mouse moves and less than 5 minutes to do a figure! This guide assumes you know how to import your mesh, position it, and delete the bits you don't need, but holds your hand from that point on...
For anybody who's downloaded my tiling mail textures and thinks it must be difficult to make them - it's not! This 15 page PDF shows how I make tiling textures from a 3D model. As long as you're familiar with Blender you should be able to follow these 12 steps quite easily and start creating your own seamless tiling textures. (If you use another 3D modelling app the same principles apply...)
If you want to avoid unreliable Boolean operations to cut complex patterns out of objects (ie, make holes), the cookie cutter script that comes with Blender is the answer. It's very like Shapemerge in 3ds Max.Also included at site assorted helpful notes about Blender generally.