
How to create morphs for Daz Studio 4.8 using Blender 2.7
Skill Level: Intermediate / Views: 1301 / System Requirements: Daz Studio 4.8, Blender 2.7
This tutorial will help anyone with intermediate knowledge of Daz Studio 4.8 and Blender 2.7 create morphs for figures used in Daz Studio.

Daz 4.8 and Blender 2.7 - Morph Creation Instructions
1. Open Daz Studio.
2. Insert the figure that the morph will be intended for into a blank Daz Scene.
3. Select figure and go to File->Export.
4. Select type as COLLADA (*.dae).
5. When the Export options appear select the Morphs tab and uncheck the top level of the hierarchy for the morphs no that nothing is checked.
6. Then select the General tab and uncheck everything.
7. Once the options have been selected for the export click Accept.
8. Open Blender.
9. Delete all of the objects in the Scene by pressing A twice to select everything then press Del.
10. Go to File->Import->Collada and select the file that was exported from Daz Studio.
11. In the scene hierarchy select the RootNode under Armature which is under Modifiers.
12. Select the object tab below the Scene hierarchy.
13. Set the Z Rotation to -90.
14. Select the main object in the Scene hierarchy.
15. In the bottom toolbar switch from Object Mode to Edit Mode, now all of the vertices are visible.
16. Hold control and lasso select the vertices that are to be moved.
17. Then use the Transform and Mesh Tools to change the vertices.
18. Once the vertices has been transformed the object needs to be exported so it can be used to generate the morph in Daz Studio.
19. Select File->Export->Wavefront (.obj).
20. Use the options below for the export.
21. Once the options have been selected click Name the file and click Export OBJ.
22. Now go back to Daz Studio.
23. Select the figure and go to Edit->Figure->Morph Loader Advanced.
24. Choose the obj file, set the Morph Name and select the path for the morph to reside in.
25. Set the scale to 10000%.
26. Click Accept.
27. Navigate to the path that you selected for the morph.
28. Test the morph slider to ensure that the desired effect is achieved.
29. Go to File->Save As->Support Asset->Morph Asset.
30. Navigate the hierarchy to locate the new morph that was created, then check it.
31. Enter the Vendor name and a product name if you would like.
32. Then click Save.
Now the morph is useable by any figure that is based on the base figure used to create the morph.
Tutorial Comments
gleisberry 2:43AM Thu, 07 March 2019
MoToCroSs986 10:58AM Sat, 06 August 2016
dazmani 4:01PM Sun, 24 July 2016