In knot theory, the Trefoil is the simplest form of a nontrivial knot. In this tutorial, I'll show you one possible technique for creating a similar structure to Trefoil, which I call a Trifecta Knot, in 3dsmax 2017. The Trifecta Knot is, in actuality, a manifold triply twisted torus loosely based on a Trefoil Knot. The result is a manifold solid object, ideal for 3d printing.
In this tutorial I will show you how to use the MCG modifier, Invert_MCG, to easily create the inversive geometry of a plane, which is a Stereographic Sphere, for 3d printing. We will also create a Voronoi variation of the topology to give an interesting projection if printed. Since the entire process utilizes parametric techniques and modifiers, this model is perfect for interesting animation and motion graphics as well.
In this tutorial, we obtain a complex non-orientable surface from a simple orientable mesh using the default topological modeling tools in 3dsMax, like Extrude On Spline. While the techniques in this video depend on specific features in 3dsMax, the strategies used can be reproduced in other software with similar capabilities.
In this tutorial, we use the Extrude On Spline tool in 3dsMax to create a triple spiral Triskele or Triskelion object. Most of the techniques used in this video can translate to other capable 3d modeling applications.
In this tutorial, we use standard polygonal modeling techniques to create a Brunnian style link structure connected by an organic bridge network at the center. Most of the techniques used in this video can translate to other capable 3d modeling applications.
In this tutorial you'll learn Pro tips from GarageFarm how to render faster in 3ds Max by optimizing your scene and geometry as well as reducing polygon count. Don't wait forever for the render to finish! Learn to reduce render time now.
In this exercise, we model a topological knot object for 3d printing in 3dsmax. Using simple subdivision polygon modeling techniques and standard tools, we explore a high genus model with curved handles very much like the topologic mesh concepts created in Topmod. We will model using real world scale, for export later to a format which can be uploaded and printed at a service like Shapeways, or just about any 3d printer.
This video will demonstrate an easy technique to model a trefoil star object, which can be used as an interesting virtual pendant, or a fun 3d print. Following the basics of this approach, you could come up with many unique variations, or custom designs, of your own. The only limit is your own imagination.
In this tutorial, I'll show you how to create a mobius style object, but this time with interlocking segments between each ring. I'm sure many of you have seen this type of object before; it's a popular shape in the math modeling community, and appears all over the 3D printing world, as an aesthetically complex, but pleasing object. NO plugins or addons required.
Hi everyone,I'll share with you my new tutorial (and maybe the first of one series) on the mParticles or "MassFx Particles". This tools is avaible with extension pack for subscription user of 3DS Max 2013 and 3DS Max Design 2013... and maybe we can see pubblic in the next realease of 3DS Max 2014 (maybe...)....More information from Autodesk web site - http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=15451618In this tutorial I show a little introduction to use a simple effects of "MassFX Flow" with a fragment pieces at follow down and collision on the box geometry, all in relation with the PhysX engine or MassFx tools inside 3DS Max 2013.Thank you and good vision...Matteo -MatEvil- Miglioriniwww.art2upz.com
Hi everyone,I will share with you my last tutorial on FumeFx for using the Wavelet Turbolence Cache. It's not a very tutorial with one example, but is an overview on this type of simulation.I hope you can undestand and I can help you with it.Thank youMatteo -MatEvil- Miglioriniwww.art2upz.com
CG tutorial about how to create and render interactive 360 degree panorama for architecture virtual tour in 3ds Max using V-ray or mental ray renderer. About why you shouldn't use the 3ds max panorama exporter and how to achieve the best quality panoramic map picture with panoramic 360 degree camera in 3d max. Of why you don't want to render panoramic cube map and how to get the QuickTime output or flash file with the panorama software. Everybody knows how important the visualization and its role is in presentation of the design to the end user with nice photorealistic images. But what if just the series of static images is not enough? What if the client wants a greater sense of presence and volume than the 2d bitmap images, while doing the animation is impractical because of the significant time and computational costs? The answer to this rhetorical and quite topical question is the pseudo three-dimensional representation of 2d images using 3d interactive panoramas technology. Such a presentation will let us see a three-dimensional picture of the visualization using the...
This weeks Monday Movie is part 4 of 4. Im hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling.In this video Im talking about how you can create fully arbitrary meshes using the turbosmooth modifier.
This weeks Monday Movie is part 3 of 4. Im hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling.In this video Im talking about how you can create semi-procedural shapes using splines and spline modifiers like Extrude and Lathe.
This weeks Monday Movie is part 2 of 4. Im hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling.In this video Im talking about how you can create elaborate machined parts much faster than poly modeling through the clever use of Boolean operations on primitives.
This weeks Monday Movie is part 1 of 4. Im hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, Spline modeling, and Poly Modeling.Here I give a quick demonstration on what primitives modeling is, and what kind of thoughts go into modeling in this way.
This weeks got a really exciting topic; the Sunlight System in 3d Studio Maxs mental ray. The system is easy enough that you can throw it up in a scene in a matter of seconds, but powerful enough to make just about anything look fantastic. The color, the intensities, and the sheer crispness of the render will make you go gaga over it too.