BVH MOCAP in Lightwave with Genoma and Nevron Motion part II

Skill Level: Beginner / Views: 77 / System Requirements: Lightwave + Nevron Motion

The second part of this tutorial is about BVH file loading and retargeting, and usage of the GETSELL function for uncommon hierarchies.

CaptainMarlowe on 6:08AM Wed, 18 December 2013

BVH MOCAP in Lightwave with Genoma and Nevron Motion part I

Skill Level: Beginner / Views: 74 / System Requirements: Lightwave + Nevron Motion

This is a simple tutorial for people willing to use BVH motion capture files within LIGHTWAVE 11.6 with GENOMA rigging system and the NEVRON MOTION plug-in.The first part of the tutorial deals with the preparation of the character to animate (weight mapping and skelegons).

CaptainMarlowe on 6:05AM Wed, 18 December 2013

Simple Cutaway animations in LightWave using no plugins

Skill Level: Intermediate / Views: 149 / System Requirements: LW 9+

This revisits an old technique which used a second object to "fill in" the cutaway area. In this version I use nodes to color the back sides of polygons to make it look like the mesh is filled in when really it's just hollow. It's a fake effect and it has some limitations, but it might do what you need it to do.

dwburman on 1:14AM Mon, 29 October 2012

The Translate Plus Tool Revealed

Skill Level: Beginner / Views: 494 / System Requirements: Lightwave

Wanting to move points in modeler along a line with no deviation? Wanting to scale a polygon while keeping it's angle perfect? Well I wanted to introduce all, who don't know about it, to the Translate Plus Tool. Stick around because it COULD make your life a little easier and keep your models looking nice without creating any non-planar polygons.

EagleWing1000 on 11:58AM Thu, 17 April 2008

Creating HDRI lighprobes in Lightwave

Skill Level: Beginner / Views: 691

A big tutorial teaching you how to make your own HDRI lighprobes in Lightwave and then using them to light objects.

punmaster on 12:44PM Wed, 17 March 2004

Painting Seamless Textures

Skill Level: Regular / Views: 653 / System Requirements: Windows or Macintosh PC; Painter 7-8

The scripted tutorial show you how to paint surface materials like concrete using Painter's captured brush and tiling brush stroke technology. The accompanying PDF tutorial explains the process in print and illustration. A custom "concrete" brush is included.Use the tutorials link in the menu frame. This new tutorial is topmost on the list.

DigArts on 12:00AM Wed, 14 January 2004

Build your own Home

Skill Level: Intermediate / Views: 989

A Guide on how to model your own Home.

Higrob24 on 10:26AM Wed, 26 November 2003

Create your own grassy backyard

Skill Level: Beginner / Views: 760

First learn how to use Displacement Maps to create terrains and then learn how to bring your land to life by growing some grass on it using the SasLite plugin :)Good for anyone who doesn't know how to make grass in Lightwave or hasn't worked with Displacement Maps before :)

RaysOfLight on 8:34PM Sat, 01 November 2003

Bring back the detail by Adjusting Sub Patch weight

Skill Level: Beginner / Views: 361

This is a really quick tutorial on how you can get some of the detail back into your model when using sub patches...

bowen on 9:18PM Tue, 21 October 2003

Adding detail to Lightwave Models using UV mapper....The easy way

Skill Level: Beginner / Views: 810

This is just an easy way to UV map parts of you LWO's to add detail to you models.

bowen on 8:16AM Tue, 02 September 2003

Asteroid Impact

Skill Level: Beginner / Views: 696

Creating an Asteroid impact using Hypervoxels and Lens Flare

Oshio on 4:14PM Sun, 22 June 2003

There is No Spoon Part One

Skill Level: Beginner / Views: 1039

The first part of a three part tutorial on "spoon bending" using LightWave 3D. This part walks you through a detail out modeling technique for a basic spoon.Have fun!

Moebius87 on 9:48AM Sun, 22 June 2003

Basic Plumbing Modeling Tutorial

Skill Level: Beginner / Views: 646

A beginner's simple nine-step guide to the basic modeling tools needed for your plumbing and pipe modeling requirements for LightWave 3D

Moebius87 on 3:02AM Mon, 26 May 2003

Basic Polygon Reduction

Skill Level: Beginner / Views: 462

A simple tutorial for LightWave 3D newbies that should help you understand some basic tools for reducing the overall polygon count of your meshes.

Moebius87 on 2:32AM Wed, 14 May 2003

Particle Systems

Skill Level: Beginner / Views: 856

A beginners guide to Hypervoxels and Wind.

Oshio on 2:35PM Sun, 04 May 2003

Splines in a Nutshell

Skill Level: Beginner / Views: 512

Just a simple yet quick example to show you how to make splines in LightWave

wgreenlee1 on 12:12PM Thu, 20 February 2003

How to Create an Axe

Skill Level: Beginner / Views: 965

Simple tutorial on how to model an Axe in Lightwave Modeler.

Fillingim on 6:37PM Wed, 12 February 2003

Gaseous Planets

Skill Level: Beginner / Views: 505

a very simple way of creating gaseous planets with just 1 light and 1 particle

RaysOfLight on 12:41AM Sat, 18 January 2003

Terragen to Lightwave

Skill Level: Intermediate / Views: 685

How to make a terrain mesh in Terragen and transfer it into Lightwave.

Fillingim on 9:24AM Sun, 08 December 2002

Vue d'Esprit to Lightwave

Skill Level: Intermediate / Views: 891

A short simple tutorial on how to export a Vue d'Esprit terrain as a usable object for Lightwave.

Fillingim on 7:43PM Fri, 06 December 2002

Poser to Lightwave

Skill Level: Beginner / Views: 674

The tutorial covers how to setup Lightwave to accept Poser Scenes. You will need LightWave and Poser ProPack to take this tutorial. LightWave 7.5 is supported by this tutorial.

scaramouche on 12:28PM Sun, 17 November 2002

Render Better

Skill Level: Beginner / Views: 891

A tutorial design to show the beginner how to improve their renders by utilizing Radiosity

loganarts on 4:11AM Sun, 17 November 2002

Simple Photon Torpedo

Skill Level: Beginner / Views: 861

Using Lightwave 7.5 Layout only build and animate a Photon Torpedo.

Fillingim on 6:51PM Thu, 14 November 2002

create your own photoreal booze

Skill Level: Regular / Views: 1565 / System Requirements: Windows or Macintosh PC

This tutorial covers the modeling, surfacing, lighting and rendering of a photoreal Jack Daniel's Bottle.The scene file including fully textured objects can be downloaded!

philipm on 12:00AM Sun, 02 December 2001

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