Vic3 untitled by princessmoon ()
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Third in the series of Vic 3. The mask is the fantasy morphing mask and the collar is also plus masquerade. I have the starlet maps now also but the problems was I didn't see any body maps to go with them. She didn't come out so well her face is a bit funny I tried to put her in a hood but her hair kept poppin out the back lol so this is the final product but as always if i get the time I will probably redue it. Please comment
Image Comments (10)
queri () 11:33PM | Fri, 27 June 2003
The starlet maps are designed to go with the Daz V3 texture-- that's why you got a very white neck there. The texture you used for the body looks ok-- try it on the neck specifically to see if that works. Exceptionally clear crisp render, by the way.
Firebirdz () 1:28AM | Sat, 28 June 2003
one suggestion is to increase the focal length of the camera so the head doesn't look so distorted. Since this is a Portrait, a Focal length of 90 would be great. Also, use the same morphs for the Head on the Fnatasy Mask and Collar, that way, they will fit perfectly. Bit more work but it would makke a difference. The Starlet maos like mentioned are to be used with the Daz Textures. As for the hair sticking out, there are three ways you can get around that and still have the hood...1) postwork the hair, 2) render the hood on the head separately and composite it with the rendered hair in Photoshop erasing the parts that stick out. 3) use the hood morphs to increase its width and style so that the hair can fit - there are limitations to that though. Hope this helps.
Shakti27 () 1:19PM | Sat, 28 June 2003
all I can say is good werk sis :o) you're getting better an better :)