The Aftermatch by Kattey ()
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See, who is laughing now? >:]
Inspired by render challenge on DAZ3D forums. My second or third foray into a frightening kingdom of postworked clothes. I think it worked rather well.
M4, skull is from Bonez; used Predatron's Robe of Angor (which fits over M4 and follows his movements strangely well, although I ended up making a fit morph anyway). Light is rendered in one pass (yay!) with four sources: Omnipoint for the skull, ahEnvironment (about 65%) for ambience, directlight from top with shadows(light grey, about 80% intensity) and weak (about 15%) grey directlight without shadow to light up some front details.
Postwork on the sleeve (Real Media Brushes: Ink are very impressive) + also brightness, contract, saturation, background and fixing pokethroughs because the robe didn't fit 100% well, morph or not :/
For a character I used Bartok with 128% of morph which gave that face some interesting features. Background is Painted Realms by The Slinger
Image Comments (10)
Cimaira () 9:35AM | Tue, 09 November 2010
Awesome work! I love the character face and the lighting is fantastic.
dragonmuse () 5:56PM | Tue, 09 November 2010
Very interesting effect with the morphs. I like the glow too.
seedydeedee () 2:28PM | Wed, 10 November 2010
Loving the postworked clothes! This turned out perfectly! :D