Simple Studio Portrait 02 -- More Hair Metal by Henchmonkey ()
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Rather, metal shader hair. Another go at a passable hair shader for use in Keyshot. I like this one and think I can make it work.
Unfortunately, I forgot to uncheck "export at this resolution" when I used GoZ in DAZ Studio and it did something to the normals on the Genesis 3 figure so the polygons are visible in her face and shoulder. I would fix it in GIMP but I kind of like the effect in this image.
Image Comments (12)
Mondwin () 5:48AM | Fri, 20 November 2015
Cool pose and work my friend!!!Bravissimo!V:DDD.HUgsxx Whylma
Desgar () 6:43AM | Fri, 20 November 2015
Great looking model, 'Monkey. I have to try a similar shader method for my characters' hair.
PhilW () 2:41AM | Sat, 21 November 2015
Nice image! My breakthrough in rendering strand based hair in Octane came when I tried using a specular material (essentially coloured glass!), might be worth a try in Keyshot.
claude19 () 4:02PM | Fri, 27 November 2015
excellent portrait with wonderful tones...excellent work around the eyes !!!
designem () 2:03PM | Thu, 31 December 2015
I did the same thing with one of my characters where the polygons show during render. I have no idea what I pressed to make it do it. The hair looks great here.