Mountain Flyby by restif ()
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Doing some more animation in Carrara. Used some of the Carrara camera shake modifier towards the end. Also use FXHome and Vegas Studio.
Here is the link to it on Vimeo:
Thanks for looking!
Image Comments (5)
Drakkendark () 8:27PM | Fri, 01 February 2013
Great work. How did you make the background foggy without it effecting the foreground.
PhilW () 3:09AM | Sat, 02 February 2013
Looks cool overall, I like the way the ship emerges, but when it pulls away, it doesn't feel quite right somehow, but I can't put my finger on why. It maybe feels like there is no inertia for such a large object? But looks very impressive overall.
FroschGott () 5:14AM | Sat, 02 February 2013
Very cool! How did you realise the vegetation? I think PhilW is right. It is a similiar problem with the shake. I tried this some years ago and even the camerashake seemed to be a bit too... hard. Don't know how I can describe it. But this should be tweakable. :)
restif () 6:08AM | Sat, 02 February 2013
Thanks, for Drakkendark's question, I used 2 different size terrains. Scene size set at medium, 1 terrain at 1000x1000 and then added from the objects tab a larger plain terrain. This allowes me a sense of depth and space and also can fool with the atmosphere tab to make it work. Set in the atmospher 1 mi = 5 mi. Phil, yes I will have to work on getting the sense of weight and power from the ship movement. did tweek the tweener a bit to help what it originally was. FroschGott, never played with the camera shake before, my guess is to make the shaking a bit smaller and more quick for the parts I wanted to. I could also drop the shake altogether but I like the idea. As for the vegetation, was watching one of many examples done in Blender and other packages and I thought Carrara should be able to do similar. I used a tree from the World Gardens Japan collection, then just added 10,000 instances on the terrain giving it a 10% size variation and a 360 rotational variation so they looked somewhat 'wild'. Thaks for in comments!