Honeycombs by efflux ()
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I'm back playing with Mojo and Dmytry's very cool hex plugin. I've also found a way to get beautiful flowing undulations in displacements. Some of which can be seen here. This planet was just an accident while blending together components from some other stuff I'm working on.
I spoilt the quality of this render slightly by saving in jpeg and losing the png but never mind.
Image Comments (11)
Slav () 9:34AM | Tue, 15 February 2005
Very cool textures...now explain more about those flows of the displacements:)
efflux () 9:45AM | Tue, 15 February 2005
OK. This is how I did the flowing displacements. Maybe it's been used often but it's new to me. I used altitude to control the displacement offset while there is also a distortion fractal. This ends in these nice movements. Curves can also play a vital role in controlling this. I'm going to explore this further.
woz2002 () 1:17PM | Tue, 15 February 2005
HONEYCOMBED planet.. WOW what an excellent concept, just need some superior bee/wasp models to finish the image:)Shame about the distance loss due to the .jpg compression. Did it take long to render ?
MarkusVogt () 4:19PM | Tue, 15 February 2005
really good surface & very harmonic colouring. i like the atmosphere too.
Arkanias4 () 1:44AM | Thu, 17 February 2005
Really cool textures and beautiful flowing displacements and appart that a great render with excellent lighting and sky. Great to see you posting again if I didn't miss any episodes before ;-)
mallethead () 8:41PM | Mon, 21 February 2005
Wonderful perspective, colors and lighting...the sky is fabulous!!