Fuzed and fired up! by MatCreator ()
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spent the day experimenting with make human and 3dxchange, two awesome tools ive neglected for too long. im again amazed at what make human can do, i guess we get a little spoiled and one track minded, but it was nice to open up and really explore make human. 3dxchange has been collecting dust, but i needed to get my hands dirty with all the cc3 and .fbx stuff ive been doing lately. towards the end of my experimenting i crack open fuze, and i am shocked that adobe is letting this amazing gem slip thru their fingers. that shock was increased exponentially when i witnessed the incorporation of fuze elements into photoshop... i cant believe adobe is giving that up, especially with the popularity of the substance line. anyway, render here is a fuze character, but as its been discontinued i can only create figures, the feature to send to mixamo no more =( of course you can extract the .obj and import into mixamo, but you wont get articulated fingers, toes and mouth. (of course you can rig the figures in any other program that allows rigging, but we are quickly becoming spoiled in that regard as well). extracted from fuze and rendered in 3dcoat.