(The World is) Coloured Not Black or White by BryceHoro ()
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The Terrain was made from two separately made ones. The material for the coloured part assembled with different textures. Ambient light by the WhiteSphere HDRI, the key light by the sun, the clouds self made. The bblack-white part was rendered with the Specular Method. The two renders were combined in HDRShop with a mask. Made for the 45. Daz3D Bryce Render Challenge: Looking Ahead.
Image Comments (6)
JohnnyM () 6:49AM | Mon, 08 March 2021
Excellent work in this terrain...it looks great! Well done! :-)