Milly 23 by randalthor2 ()
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Apparently working with animals isn't as easy as it looks. Those critters don't follow rules, period. :-]
At least she's having fun :-)
Neeways, me hopes you enjoys.
Thanks for visiting
PS Lord_of_CNF :
Roughly this is my work flow (keep in mind I've only created a few characters I really like, so do take it with a pinch, or maybe a handful of salt :-D)
1. I always start with a character that has a good skin and a face that I find acceptable (beauty is after all in the eyes of the beholder)
2. Apply some neutral make up.
3. Give her hair that you like, preferably something not so fancy. I find that not all hair fit every character nicely. Also, I personally don't prefer bald characters so when I render her I'd like her to have a full set of hair.
4. I start sculpting/dialing/morphing by actually reducing her head morph for that particular character (under shaping) and dialing up the head morph of another character that has parts of the face that I like.
5. There's literally no science to this honestly, sometimes I have 5 or 6 head morphs on one character, at different dial settings. If you're like me, this is where you'll spend the most time in the process.
6. I save her in different working files, just in case I want to get back to a previous look. This is IMPORTANT. Give the file a somewhat detailed name, say : New girl with nice jaw and eyes and cheeks but brows are horrible...etc.
7. I don't actually aim for a specific face, but what I look for is a general face that is pretty to me. I've tried doing a specific morph (where I have a certain face in mind) and she ended like something from a bad plastic surgery documentary :-[ . Not to say you shouldn't try it though, you might be more successful than I was.
8. I render the face at various angles to test the consistency of her looks. In fact, I render her after almost every change I make. You'll be surprised to find that a character that looks good from the front may not look so good from the side/profile or below. Again I aim for something reasonably good all around. Even my current chars have some bad angles which I never use in my renders. Which is not surprising really because real life models have their 'best' angles too :-)
9. At no 7 I also take note of individual parts of her face that I'd like to improve, which I do at this point. I use morph dials from the basic head morphs for Genesis 8 Female set and Rarestone's face morph. Combined you've got enough face morphs than you can shake a daz platinum membership at. I mean if you can't dial up a face you like with those morphs you're probably aiming too high IMHO :-)
10. Areas I normally give more focus are the eyes, mouth and jaws. Keep rendering and re-rendering her face until you see her in your dreams (good sign) or nightmares (bad sign). Anyway, that re-rendering part is critical. Change her hair, and make up; does she look nice? Give her some clothes just to make sure you're playing with the right morphs :-p (I mean, my face is up here mister...)
11. Stop working on her when you get that 'Aha!' moment and you feel she looks good enough. Now, go render something else or watch a movie or sleep or finally finish that the work your boss gave you (why you lazy little fellow!) then come back to her and see if you still feel the same way about her.
12. If you do, that's great. You'll probably be tweaking her still (I continue tweaking Milly even today) but generally you've got a new girl that you like(or guy, depending on what you want to do). You might even be lucky enough to create a char that is like Arya Stark and can use some other char's skins/mats and still look good :-)
13. If you don't, get back to the file that you last liked her :-p If you don't have this file, you probably skipped item 6 and I can't help you :-p so don't open any tickets.
14. If you're aiming to please others with that face, ummm I advise you to not go there :-)
15. I've never used Blender or Zbrush or Facegen, so I can't help you there. Zbrush is apparently very good really, so maybe you can explore that if you're really serious.
16. Bodies are not my thing so, I normally leave them at the default char's body shape, unless there something I really don't like, which I change with the body morphs. Of course, you can apply the same principles as above and dial the body that you like.
I think I've covered most of it. Let me know if there's anything I missed. Thanks and happy sculpting/dialing/morphing.
Image Comments (10)
brain1969 () Online Now! 1:10PM | Fri, 05 February 2021
unbeatable beautiful work - your work surpasses everything
miwi () 3:32PM | Fri, 05 February 2021
Magnificent image, beautiful scene excellent done!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
PhthaloBlue () 6:33PM | Fri, 05 February 2021
Amazing character, excellent pose to show her figure, captivating smile, and beautifully composed scene! Love it!
FurNose () Online Now! 10:16AM | Sat, 06 February 2021
What I really like with all of your characters is the natural and realistic expressions. Often if you dial in a smile, the face gets distorted very cartoonish. There are a lot of expression packages out here or at Daz, which I never ever would buy, because the expressions look so unnatural and plastic like, you can ruin the most beautiful face with them. So disling a believable and natural expression is an art of it‘s own, and you certainly are no Novice at that
Dingo () 12:39AM | Sun, 07 February 2021
Excellent work all around, but it's the smile that really shines in this one. She's always a beautiful character, but that smile really makes this one stand out even from your other superb work.
Mekheke () 6:12AM | Sun, 07 February 2021
She really has a lovely smile. And I hope the tilling is not too cold. ^^