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Mandelbulber v2.23 openCL GPU render
Spheretree v2 / T>Reciprocal3
Found this deep inside there, a lot of twisting and turning and a very narrow focus to find anything other than Walls, That's what the verticle stripes are in the BG wall faces, weird. Rendering was weird too Bulber would lock up during MC rendering after a while and also in normal GPU rendering of large resolution, had to keep lowering resolution and Raystep to get a decent 2560x1440 2K wallpaper out of it.
Image Comments (8)
rhol_figament () 10:49PM | Mon, 09 November 2020
Only so much the hardware will take when you push it. Sometimes the system just can't handle our visions eh... 🐉
Cool lighting as always! I have a feeling we're not in Kansas anymore... ;)
bakapo () 4:05PM | Wed, 11 November 2020
This is really nice, your attention and searching turned out well. The light and dark looks both spooky and intriguing