Tue, Apr 23, 9:20 AM CDT

Daz Studio Dynamic Wet Cloth (v0.6) Preview

Work In Progress Work In Progress posted on Sep 03, 2020

Contains nudity

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Description


Here's a (small segment) of the stress test animation of my wet cloth shader mesh + WIP Summer tankini. The full animation is still getting rendered...7 more hours of rendering to go for 5 more seconds of footage :( The shader that was first seen here: Daz Studio Dynamic Wet Cloth - a WIP preview by SWTrium has now been updated and optimized to work more fluidly (pun?) with Iray. It's now easier to switch from a wet cloth version to an oily cloth version using this shader (but what's seen here in this preview is only one of the MANY procedural wet cloth shaders types). One point to be noted is that you can make some very nice wrinkly-wet-cloth-clinging-to-the-model's-skin-effects using the single frame simulation option. In animations, the cloth will end up solving all the wrinkles out. That's the limitations of the current system, but I'm trying to find a way to work around it...The alternative is to simply simulate and render each frame of the animation individually and you'll end up with both the positives of a fully wet sticky cloth clinging to skin in a clean animation type format. --- The tankini is still a barebones textureless mesh (it's HD meshes are ready for baking, but I wanted to stress test it with an animation first before finishing the texturing process) and the release package will have both a dry and wet version of the tankini with various tshirt prints overlays and fabric material base options. Keep an out for the next update (watch / follow me so that you done miss it ;p) --- Rendered in the current public build of Daz Studio Pro 4.12 using Iray. Video rendered in Davinci Resolve Studio. No post processing done.

Comments (3)


Cederien

6:56PM | Thu, 03 September 2020

Looks promising indeed. ^^

SWTrium

7:15PM | Thu, 03 September 2020

I gotta say, it's shaping up nicely for an idea that was originally born from a fatigue induced fever dream :D

)

Darkglass

2:08PM | Fri, 04 September 2020

Wow....that's damn cool....great simulation...can or could you add weight vertex map for different thickness of material as all would react differently....just curious...

SWTrium

9:16AM | Sat, 05 September 2020

Just to clarify, did you mean dForce influence maps on the vertex level? If yes, then yep sure. Combining a influence weight map with a wrinkle morph can give some nice thick-cloth type details on simulation.

)

FurNose

2:06AM | Sat, 05 September 2020

Aaaaawesome!

SWTrium

9:18AM | Sat, 05 September 2020

I'm glad you liked it :)


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