Emily 64 by randalthor2 ()
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Wanted to add more people but maxed out my GPU memory. Guess I'll have to consider those poster-filler-people thingies.
Anyhoo, me hopes you likes :-D
PS : Interesting theory Joe, might make the most peaceful superhero yet lol
PS 2 RRun : Another theory worth considering, a mighty nice way to go that would be hehe
Image Comments (11)
JoeJarrah () Online Now! 6:39AM | Mon, 03 August 2020
Cool scene, like the pov.
seeing as she's not casting a shadow on the background, you could try rendering the background scene iteratively , adding people, then using the result as a backdrop
miwi () 8:04AM | Mon, 03 August 2020
Fantastic scene, klasse image, beautiful girl, excellent done!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
brain1969 () 9:18AM | Mon, 03 August 2020
great render ... most problem in scenes results from hair ... linday hair for example is great but extrem cpu and gpu intensiv! Most i make hair at least
LyleAryn () 10:17AM | Mon, 03 August 2020
I'm intrigued, and now wonder wh@t she is waiting for. Excellent work.
RRun () 10:55AM | Mon, 03 August 2020
The white suit looks nicer on her, to start with.
Furthering Joe's comment you could try the Scene Optimizer Scripts, reducing the maps. I am still testing, but reducing most textures in the background with the factor 4 to 8 does not really show. And there is always depth of field to con you out of reduced textures, too.
Or you set up your scene, copy the file (in your example here I would do 3 runs, one for each character) and then render the scene for every character. If you are using a layering postwork software like PS you just stack them and mask in the figures. I have done that with about 7-8 groups, and using instances to get some crowd together. But this takes some time and patience (like weeding the garden) if you have to render 3 scenes instead of one. And you mustn't change the camera or lighting while doing so.