Simple Studio Portrait 01 - A by Henchmonkey ()
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I had several goals in mind for this image. First, I wanted to take Genesis3 for a spin so I posed her in DS and dropped it into ZBrush to do a little sculpting to the face to match a photo reference and create the hair and eyebrows. Then off to Keyshot for materials and lighting. I mainly concentrated on finding a workable skin material.
I like this one the best so far. (The base texture is the generic G3F, RyJeane set.)
I also wanted to get a handle on the eye surface material as I was really unhappy with what I'd been using. The glass shaders were rendering the iris parts too dark or too bright and really just looked like taxidermy eyes. So I dug in and looked to some rather technical websites. This led me to try a more advanced material that allowed inside/outside refraction (dialectric). I really like what I found here. It strikes me as a nice compromise between taxidermy glass and "fake" reflection maps.
Next was trying out Keyshot's lights (as opposed to just HDRI). This is just simple 3 point light with a low brightness HDRI for ambience. I think this is the first time I've gotten a rim light to work the I wanted to. In the research for that, I stumbled upon a photography sight that had great details about studio lighting that I really want to play around with.
The next item I wanted to work on was the hair material. Zbrush bridges FiberMesh to Keyshot with a leather material as default, which is used here. It's okay, but far too plastic-looking and lacking in color dynamics. After more research on more technical sights, I've found some information that led me to use a metal paint shader to get a more interesting look. It allows for two specular parameters as well as use of textures to create more interesting color distribution. (The leather one is basically a two-color shader as spots.)
I'm rendering out a close-up of this same character right now and the metal paint material has real promise. A few more experiments and I think I'll have a shader I can work with consistently.
Chastity bit was flipped to protect the innocent from finding out we're all naked under our clothes!!!!
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Any way, that's more rambling than this simple image deserves. Thanks for looking! Everyone have a great weekend and if you liked this render, watch later for the close-up portrait.
Image Comments (10)
bugsnouveau () 1:56PM | Fri, 13 November 2015
Awesome stuff...thanks for the info, it is very informative
GrandmaT () 2:09PM | Fri, 13 November 2015
Excellent work! The eyes came out beautifully. Skin tone also looks very good. Looks like your hard work and study are paying off brilliantly.
Desgar () 7:49PM | Fri, 13 November 2015
Great info. I especially like the use of the metal paint shader for the hair. It gives it a nice wet effect.
rajib () 9:22PM | Fri, 13 November 2015
Keep up with your RnD. You are making progress. Hair to me is way off. Specular material should help. Also you want to try a bit of smoothing in Zbrush for the hair.
PhilW () 6:25AM | Mon, 16 November 2015
Great face, and interesting to see the details of your procedures!