Head Shot by caisson ()
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First posted in my gallery at RDNA. This started as one of those "I wonder if I can ..." - sculpted, UV'd and painted from scratch in Zbrush in an afternoon. The high-res sculpt was somewhere in the 20 million poly range, so I used a 40-50,000 poly mesh (with terrible topology!) as the base to set it up in Poser after creating displacement, normal and colour maps. I had different groups for the skin and horns so setting up material zones with the Grouping Tool was a snap. I then made a simple SSS shader for the skin, plugged all the maps in, used 2 levels of subdivision, a single spotlight plus IDL and rendered in PP2014. Processing was done in Photoshop and Camera Bag. Back view to follow ....
Image Comments (13)
Greywolf44 () 1:39PM | Mon, 07 October 2013
I love this. You should make it available in the marketplace as an add-on to Vicktoria-4. It's a great concept and truly nice realization. Kudos.
doarte () 1:41PM | Mon, 07 October 2013
What a remarkable monster! A compellingly target for imagination, Applause for craft and composition! +5 from doarte's MADHOUSE
Hexekati () 2:09PM | Mon, 07 October 2013
Uhhh, creepy, can't find sleep tonight^^ Great sculped model :)
FutureFantasyDesign () 1:52AM | Tue, 08 October 2013
So that's where you've been! Definitely putting your talents to excellent use! 10+++ HugZ! Ariana