La Lenceria by thoennes ()

3D Models • 470 downloads

Free La Lenceria by thoennes

Software:   Poser Pro 11

Base Figures:  La Femme Base Figure - Included in Poser Pro 11

License:  This is licensed for non-commercial use only.

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Product Notes

Basic UV Mapped underwear (top and panties) set for La Femme. Also useable as swimwear.

Meant to be used @ subd=1 (preset). Can be used with higher but does not really change the appearance.

Exactly symmetric, left and right. The edges use a very specific combination of material zones (the edge loops) to make it easier to morph/fit/tune the edges. You can use the fit brush at different offsets using material zone limits (which select successive edge loops) and the edges will (largely) reform. It uses the minimum number of quads to define a smoothly curved edge :)

Uhg, I should probably write instructions in how to do it. I did the edges the way I did because JCMs for La Femme, while very nice result, are a royal PITA to do. So I made it at easy as I could :p

In this image, they are conformed to La Femme and no fit morphs are added or used. Moreover, some of Blackhearted's HD morphs are used (for muscle) and they didn't have to be transferred to the underwear to fit.

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Freestuff Comments

thoennes ( 4:18PM | Sun, 29 March 2020

You're welcome.

Isn't the current L'Homme a morph of La Femme? Possibly transfer the morph then use the smooth?

The edging has a specific construction to help re-establish it by using the fit brush.

I'm set for metric, so your values might have to be different. But the edge is like this (seen cross section) :

                                                       |  <-- material zone "fabric"
                                                         <--- material zone "edge"
material zone "inner legband" -> |   | <-- material zone "outer legband", "outer legband" (depending)
     material zone "inner edge" ->  / <-- material zone "outer edge"

The idea here is to use the fit and set inner edge, outer edge, edge, and fabric for (in my units) 0.0005.  Then do inner legband to 0.000. This will pull the one edge of inner edge down.  Then do outer legband to 0.001. which will pull the outer band up.  This combination (depending on the body under it) will pull it back into shape.  You can also use those mat zones for manually manipulating the parts of that edge.

The way those edge quads are setup, it the shape is even close to that, the smoothing and subd=1 makes a smooth rounded shape :)

Good luck!

RAMWolff ( 10:02AM | Sun, 29 March 2020

Thank you very much. Hopefully I can get the bottoms to look like swim trunks for L'Homme!

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