Tue, Apr 23, 1:31 AM CDT

Atlantis gate room - for P11+ Superfly

3D Models posted on Oct 01, 2016 496 downloads

Softwares: Poser Pro 11

License: This is licensed for commercial or non-commercial use.

Product Notes


The gate room and adjoining areas from Stargate Atlantis, set up for the Superfly render engine.

Copy the PZ3 from the runtime\libraries\scene folder to your project folder anywhere outside of the runtime, and you can then double click on the PZ3 to load the scene. If you want to load the scene from the PZ3 within the library, then single click on it to select the PZ3, then click on the single checkmark button to *replace* the default Poser "untitled" scene.

Copyright seachnasaigh 2016. Free for both personal and commercial renders; do not redistribute.


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Freestuff Comments


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seachnasaigh 5:59AM | Sun, 24 September 2017

@winterhart14 Do you have Poser 11 Pro? You can export a prop, figure, or entire scene from P11Pro in .dae format. When exporting, use the Collada/Fwy menu option - that exports to .dae format. The issue which may be difficult is translating material shaders for your render engine of choice. I don't even know what render engine Second Life uses, much less how to set up materials for it.

winterhart14 8:50PM | Tue, 19 September 2017

Please, if anyone converts this... I have been trying for years to get this into virtual worlds such as Second Life. .Obj to .dae works, sometimes. Please contact me if you do.

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carollee 1:17PM | Wed, 14 December 2016

Thanks for sharing=-) Happy Holidays!

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quietrob 12:35AM | Thu, 20 October 2016

Amazing! Thank you Seachnasaigh! And for Poser! Thank goodness I don't have to worry about DAZ IRay!

Mythocentric 5:46PM | Sun, 09 October 2016

Exquisite work as always! Thank you!

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seachnasaigh 9:04AM | Wed, 05 October 2016

@miketee10021: It would take a complex array of IDL emitters to even approach this kind of lighting in Firefly; I judged it to be not feasible. Superfly made this bewildering array of lights possible; I wouldn't have tried it before, and I have a bit of experience with mesh lighting in Firefly (see [TinkerBell's Drive-In Cafe'](http://www.sharecg.com/v/78016/gallery/5/3D-Model/TinkerBells-Drive-in-Cafe-2014-edition), [Xanadu](https://www.renderosity.com/mod/freestuff/xanadu/73339), [Ghostbusters](https://www.renderosity.com/mod/freestuff/ghostbusters-for-rex-roxie/71721), et al). Many of even the non-luminous materials use new P11 nodes, so they would not be readable by earlier versions. You _can_ load the props, apply the supplied image maps using Firefly nodes where needed, and substitute Poser lights for the mesh lighting. @Divamakeup: I included MTL files alongside the OBJs, so any 3D studio can load the parts. D/S can load them directly as props (PP2s); you would need to set up materials. D/S' version of 3DLight would require total replacement of the mesh lighting with studio lights. Iray would be much more likely to give good results.

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Divamakeup 3:05AM | Tue, 04 October 2016

Oh wow! This looks awesome! Too bad it's not for Daz Studio/Iray. I'm in the middle of rewatching this series on Hulu and I'm a big fan of all the Stargate series. Though my favorite is Stargate Universe. I'd love to have the Atlantis gate room. I might try and see if it's possible to convert this for Daz Studio.

miketee10021 12:53AM | Tue, 04 October 2016

Thank you so much! Will you be coming out with non-Superfly textures as well?



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