Pandorian opened this issue on Jun 30, 2020 · 2 posts
Hello, I created a character in Modeler equipped with endomorphs and skelegons. I take it into Layout and convert skelegons into bones. I then open up morph mixer to apply my endomorphs to my character. The morphs work as I manipulate the sliders, however I do notice that the bones do NOT move along with the morphs. So when the endomorphs are applied, it exposes the bones because they are not moving along with the endomorph. How do I resolve this? I am using LW2020 on a Mac running High Sierra.
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Not sure if this will help, but from this, it sounds like what you're experiencing might be expected behavior? [At least until you've finished rigging?] [Create Joint Morph](https://docs.lightwave3d.com/lw2019/reference/modeler/map/morph/create-joint-morph) So far as I'm aware, once you convert skelegons to bones, they become a different type of data, one that isn't affected by stuff like endomorphs. Endormorphs move geometry/points [skelegons are a type of point data], bones also move geometry/points, they're two different ways of achieving the same thing, a change in mesh shape, so I wouldn't expect a morph to move a bone. Refer to that article above tho cause I'm still on LW10 and I haven't kept up with all the changes since, so I could be out of date on things.
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