Forum: Poser 12 - Feature Requests


 Subject: Addition to cloth simulations

weiesnbach opened this issue on Sep 22, 2020 · 9 posts


  thoennes ( posted at 12:46AM Sun, 01 November 2020 

[weiesnbach](https://www.renderosity.com/?uid=407020) posted at 4:39PM Sun, 01 November 2020 - [#4402579](#msg4402579) > The best way I've found for posing(it won't work for animating, as I said above, it evens out too quickly), is to scale the underlying model down on the first frame, and then scale it back up while the pose is taking effect. If you have the scale hitting back to 100% at frame 5, and the pose taking effect at frame 15, it will look natural at frame 15, but by the time you hit frame 30 things look saggy.... > > ...and I've been using double sided clothes for a while now, you just have to pay close attention to the thickness(too thick it won't hit soon enough, too thin, and it hits too soon--bad things happen) and turn on self collision, it would be nice to be able to set a distance for self-collision as well, or as I said above have internal pressure--again bullet physics does that but cloth physics does not.... I've tried double sided as well. For instance, a belt over top of cloth that constricts about the waist. The belt starts as larger scale then shrinks in during the sim. Reason being is I want the cloth to constrict towards the body, not away. To do that, I need the normal to be the other direction. Hmmm. I wonder if it would work with one face with the normals inward, then after the sim, flip the normals back out. Imma try it :) > ...and yeah I feel you on the 20 year old applications. I've been having that thought a lot lately, and not just with Poser.