weiesnbach opened this issue on Sep 22, 2020 · 9 posts
The cloth simulator does not have cloth elasticity. Wish it did. I've tried heaps of ways to get this using all sorts of hacks over the years. It's just not possible. The points of a mesh can resist being pulled apart. It would seem the points have inertia (mass) but no internal energy to the mesh points. They're affected by external forces only. The simulator is almost 20 years old, right? Another thing I've wanted is thickness and edges. It's a 1 dimensional mesh. To truly get a good image, I simulate the cloth, export to Blender, sculpt (the new cloth sim sculpt is way cool), bring it back into Poser to finish fit-sculpt (for tight things, since Poser's morph tool for this sort of simple stuff has really gotten better). Finally, I export to Blender again, use an edge tool that gives me thickness and rounding at the edges, then back into poser. I'd actually make more clothing for La Femme but the creation tools in Poser for something as complex as La Femme are crude and anemic.