odf opened this issue on Oct 27, 2008 · 12345 posts
Excellent work! Gimme. This is a little bit off-topic, but I just have to say you are a master of light and shadow. I know how the VSS shader works (after all, I wrote it) but I'm still dazzled by how good she looks despite having no skin color map. I wonder if it would be good to make this a "poster child" for a 100% (or nearly 100%) procedural human shader. I could do a lot more detailed stuff with just a few masks. No need to do a high-res texture. I just need a few control masks for the figure, and then I'd drive all the effects from that. Lip mask - to color the lips and possibly apply makeup Oil mask - to produce variation in specular effect, and also to control the application of procedural pores (did that with Apollo) so when you zoom in to the face you see tiny skin details. Sunshine mask - to produce subtle darkening on surfaces that face the sun for color variation (palms and inside of arms, armpits, inside of thighs, are generally lighter than other areas). This mask would also control production of freckles. etc.