odf opened this issue on Oct 27, 2008 · 12345 posts
**jonnybode**: yep, once she's out and about and I see that she's being used, I'll definitely contact Phil C to see if he's interested. Incidentally, I'll be happy to try my hand at some clothes or convert existing ones. It's just not a priority right now, as there are so many other things to work on. **pjz99**: That's actually the border between the collar and the chest you're looking at. She's got a lot of collar because anything that follows the arm movement has to be in the parent of the 'shoulder' (Poser for upper arm). I'm by no means an expert on rigging, but as far as I understand, the shape of the actual border between groups is not so important, as long as one gets the angles and falloff zones right. **PapaBlueMarlin**: Nope, no morphs yet. I have to figure out which program to use for those, anyway. If I make them in Wings3D, which would be nice as I'm used to it's interface now, I'll have to come up with a clever way to restore the original vertex numbering because of the way WIngs handles symmetry. That shouldn't be too hard, but that's essentially the reason I haven't done any morphs yet. That script has to be written first. **momodot**: Oh, if I could get phantom3D interested in rigging her, that would be phantastic. But he seems to have a lot on his plate at the moment, so I wouldn't dream of asking. **flyerx**: Yep, I'll do that as soon as I find a free hosting site that supports Mercurial (or git, if there's no way around it) and allows that kind of content.
-- I'm not mad at you, just Westphalian.