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 Subject: ARM Mac

ssgbryan opened this issue on Jun 23, 2020 · 10 posts

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  ssgbryan    ( ) ( posted at 2:47PM Tue, 23 June 2020 

Long time reader, 1st time OP........

Now that Apple has officially announced that they are leaving x86 for ARM, what is the future for Poser on OSX?



  an0malaus    ( ) ( posted at 6:06AM Wed, 24 June 2020  · @4392948

According to the reports on the WWDC, Rosetta 2 will provide emulation/conversion for Intel coded apps to run on ARM. There are also indications that many of the major app vendors like Microsoft are already preparing their own operating systems to run on ARM if they don't already (Windows RT). This says to me that everyone recognises the likely future convergence of mobile and desktop OS and app development, so a couple of iterations down the track, we will probably have a version of XCode that will produce native code for ARM on macOS Big Sur and beyond. Whether that will filter down to Poser is an open question I don't have the answer to.

It will also probably mean an additional code format to maintain for distribution of Poser software, if not two (macOS ARM and Windows RT), eventually.

My crystal ball needs more polish, but it doesn't look like there will be a sudden cutoff of Intel support from apple, but a reasonably lengthy transition as with PowerPC to Intel.



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  an0malaus    ( ) ( posted at 6:08AM Wed, 24 June 2020  · @4392949

That still says absolutely nothing about non-nVidia GPU support in Poser, which will remain a case of "Watch this space" until further notice.



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  ader    ( ) ( posted at 5:32PM Wed, 24 June 2020  · @4393000

I don't know why but I have a feeling us Mac users might not even get an Intel version of Poser 12. There is nothing I've seen or read to that effect but I have been wondering.

It would be nice to get some official confirmation of any future Mac version; Intel, ARM, both or neither...

The Mac Dev kits have the XCode for compiling to ARM so developers who haven't got the Dev Kit will likely get that option when the ARM Macs start shipping later this year. As I see it, Poser basically has to fully support Metal on Mac if Bondware wants people to buy it.


  ssgbryan    ( ) ( posted at 9:39AM Thu, 25 June 2020  · @4393034

an0malaus posted at 8:35AM Thu, 25 June 2020 - #4392949

That still says absolutely nothing about non-nVidia GPU support in Poser, which will remain a case of "Watch this space" until further notice.

Which is precisely why Poser needs to use the AMD ProRender Engine.

There is already a Cycles plug-in for Blender - Port that to Superfly.

The ProRender Engine is GPU neutral - works with both AMD & Nvidia cards. If you have 1 of each - it will use both.

The ProRender Engine will also use your CPU & system RAM while using your GPU. None of the GPU only stuff that Nvidia uses.



  ssgbryan    ( ) ( posted at 9:40AM Thu, 25 June 2020  · @4393035

ader posted at 8:39AM Thu, 25 June 2020 - #4393000

I don't know why but I have a feeling us Mac users might not even get an Intel version of Poser 12. There is nothing I've seen or read to that effect but I have been wondering.

It would be nice to get some official confirmation of any future Mac version; Intel, ARM, both or neither...

Your best bet is to walk away from OSX. I dumped it after 20 years - I just got tired of all of the limitations.

The Mac Dev kits have the XCode for compiling to ARM so developers who haven't got the Dev Kit will likely get that option when the ARM Macs start shipping later this year. As I see it, Poser basically has to fully support Metal on Mac if Bondware wants people to buy it.



  ader    ( ) ( posted at 5:58AM Fri, 26 June 2020  · @4393095

ssgbryan posted at 11:43AM Fri, 26 June 2020 - #4393035

Your best bet is to walk away from OSX. I dumped it after 20 years - I just got tired of all of the limitations.

I know what you are saying, but I would move away from Poser long before I move from Apple. But I wouldn't move to DS, I'd probably step away from the figure stuff and go back to using Lightwave.

I enquired about becoming a Poser beta tester when I got that newsletter article the other month but I didn't even get the courtesy of a reply - so I'm kind of assuming it's due to my being a Mac user and that a Mac version of Poser 12 won't happen. It may be presumptuous of me but I thought I'd best explain the rationale behind my earlier post.

Of course, Apple will be releasing new Intel iMacs this year too and my Macs usually last me 7 years or so. So I could go that route if I knew Poser 12 would happen but be Intel only. Without hearing from Bondware I will be buying an ARM Mac and if necessary I will ditch Poser.


  ssgbryan    ( ) ( posted at 10:32AM Sun, 28 June 2020  · @4393315

an0malaus posted at 9:29AM Sun, 28 June 2020 - #4392948

My crystal ball needs more polish, but it doesn't look like there will be a sudden cutoff of Intel support from apple, but a reasonably lengthy transition as with PowerPC to Intel.

You remember the transition very differently than I do.

The only reason Rosetta held on as long as it did was because Apple led developers down the 64-bit Carbon path for several years, and then pulled the rug out from under the developers.



  wolf359    ( ) ( posted at 6:21PM Mon, 29 June 2020 · edited on 6:23PM Mon, 29 June 2020 · @4393443

ssgbryan posted at 6:20PM Mon, 29 June 2020 - #4393034

an0malaus posted at 8:35AM Thu, 25 June 2020 - #4392949

That still says absolutely nothing about non-nVidia GPU support in Poser, which will remain a case of "Watch this space" until further notice.

Which is precisely why Poser needs to use the AMD ProRender Engine.

There is already a Cycles plug-in for Blender - Port that to Superfly.

The ProRender Engine is GPU neutral - works with both AMD & Nvidia cards. If you have 1 of each - it will use both.

The ProRender Engine will also use your CPU & system RAM while using your GPU. None of the GPU only stuff that Nvidia uses.

The Radeon pro-render plugin for Blender was produced By AMD in their effort proliferate their hardware in competition with NVIDIA.

it comes as separate .exe installer for Blender along with an optional 500mb material library.

Unless bondware can convince AMD to produce a similar port to Poser, then Bondware will have to do it themselves.

As Bondware seems focused on posers core features and mock "weddings",🙄

You may be better off exporting your figures to FBX and importing into Blender for rendering IN EEVEE,Prorender or Cycles on your AMD hardware.

Although I have migrated completely over to Iclone 7 & Character creator 3 pipeline for my Character creation and animation, I export them as FBX to Blender 2.83 for final animation renders in EEVEE and have the option of Cycles or prorender for even higher quality renders on my Ryzen 7 system. 🤗



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  kaleberg    ( ) ( posted at 5:45PM Sat, 19 September 2020  · @4399898

I assume that XCode will simply let you compile for both Intel and ARM. Is this true? Would it involve compromises in preview rendering time? Since I am planning on purchasing a new Mac in the next few months, some statement, if only about the scope of the problem, would be helpful.


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